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https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-05 06:49:58 +00:00
Save profile name used
- Save the profile name in global config - Read the profile name when reading the global config
This commit is contained in:
parent
82b58668ed
commit
63b835f822
7 changed files with 55 additions and 12 deletions
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@ -21,7 +21,7 @@ void AndroidConfig::ReloadAllValues() {
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}
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void AndroidConfig::SaveAllValues() {
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Save();
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SaveValues();
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SaveAndroidValues();
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}
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@ -5,6 +5,7 @@
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#include <array>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) {
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}
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void Config::WriteToIni() const {
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std::string config_type;
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switch (type) {
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case ConfigType::GlobalConfig:
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config_type = "Global";
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break;
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case ConfigType::PerGameConfig:
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config_type = "Game Specific";
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break;
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case ConfigType::InputProfile:
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config_type = "Input Profile";
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break;
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}
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LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc);
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FILE* fp = nullptr;
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#ifdef _WIN32
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fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
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@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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player_prefix.append("player_").append(ToString(player_index)).append("_");
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}
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const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name"));
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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ReadStringSetting(std::string(player_prefix).append("profile_name"));
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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player.controller_type = controller;
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}
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} else {
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if (global) {
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auto& player_global = Settings::values.players.GetValue(true)[player_index];
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player_global.profile_name = profile_name;
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}
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std::string connected_key = player_prefix;
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player.connected = ReadBooleanSetting(connected_key.append("connected"),
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std::make_optional(player_index == 0));
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@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) {
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std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
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if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
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if (global) {
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const auto& player_global = Settings::values.players.GetValue(true)[player_index];
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WriteStringSetting(std::string(player_prefix).append("profile_name"),
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player_global.profile_name, std::make_optional(std::string("")));
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}
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WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
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std::make_optional(player_index == 0));
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WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
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@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() {
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void Config::SaveValues() {
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if (global) {
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LOG_DEBUG(Config, "Saving global generic configuration values");
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SaveDataStorageValues();
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SaveDebuggingValues();
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SaveDisabledAddOnValues();
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SaveNetworkValues();
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SaveWebServiceValues();
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SaveMiscellaneousValues();
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} else {
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LOG_DEBUG(Config, "Saving only generic configuration values");
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}
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SaveControlValues();
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SaveCoreValues();
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@ -814,10 +840,6 @@ void Config::Reload() {
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SaveValues();
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}
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void Config::Save() {
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SaveValues();
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}
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void Config::ClearControlPlayerValues() const {
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// If key is an empty string, all keys in the current group() are removed.
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const char* section = Settings::TranslateCategory(Settings::Category::Controls);
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@ -51,7 +51,6 @@ protected:
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[[nodiscard]] bool IsCustomConfig() const;
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void Reload();
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void Save();
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/**
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* Derived config classes must implement this so they can reload all platform-specific
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@ -1650,9 +1650,21 @@ void ConfigureInputPlayer::SaveProfile() {
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void ConfigureInputPlayer::UpdateInputProfiles() {
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ui->comboProfiles->clear();
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for (const auto& profile_name : profiles->GetInputProfileNames()) {
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// Set current profile as empty by default
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int profile_index = -1;
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// Add every available profile and search the player profile to set it as current one
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auto& current_profile = Settings::values.players.GetValue()[player_index].profile_name;
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std::vector<std::string> profile_names = profiles->GetInputProfileNames();
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std::string profile_name;
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for (size_t i = 0; i < profile_names.size(); i++) {
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profile_name = profile_names[i];
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ui->comboProfiles->addItem(QString::fromStdString(profile_name));
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if (current_profile == profile_name) {
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profile_index = (int)i;
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}
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}
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ui->comboProfiles->setCurrentIndex(-1);
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LOG_DEBUG(Frontend, "Setting the current input profile to index {}", profile_index);
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ui->comboProfiles->setCurrentIndex(profile_index);
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}
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@ -5,6 +5,7 @@
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "frontend_common/config.h"
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#include "yuzu/configuration/input_profiles.h"
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@ -113,6 +114,8 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
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return false;
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}
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LOG_INFO(Config, "Loading input profile `{}`", profile_name);
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map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
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return true;
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}
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "input_common/main.h"
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#include "qt_config.h"
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#include "uisettings.h"
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@ -65,7 +66,7 @@ void QtConfig::ReloadAllValues() {
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}
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void QtConfig::SaveAllValues() {
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Save();
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SaveValues();
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SaveQtValues();
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}
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@ -327,7 +328,10 @@ void QtConfig::ReadMultiplayerValues() {
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void QtConfig::SaveQtValues() {
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if (global) {
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LOG_DEBUG(Config, "Saving global Qt configuration values");
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SaveUIValues();
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} else {
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LOG_DEBUG(Config, "Saving Qt configuration values");
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}
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SaveQtControlValues();
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@ -545,6 +549,7 @@ void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
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void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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LOG_DEBUG(Config, "Saving players control configuration values");
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SavePlayerValues(player_index);
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SaveQtPlayerValues(player_index);
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@ -5,6 +5,7 @@
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "input_common/main.h"
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#include "sdl_config.h"
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@ -64,7 +65,7 @@ void SdlConfig::ReloadAllValues() {
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}
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void SdlConfig::SaveAllValues() {
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Save();
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SaveValues();
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SaveSdlValues();
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}
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@ -177,6 +178,7 @@ void SdlConfig::ReadHidbusValues() {
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}
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void SdlConfig::SaveSdlValues() {
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LOG_DEBUG(Config, "Saving SDL configuration values");
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SaveSdlControlValues();
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WriteToIni();
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