patch_manager: Make a few functions internally linked

These functions are only used within this translation unit, so we can
make them internally linked.
This commit is contained in:
Lioncash 2020-09-14 19:04:49 -04:00
parent 0bac7b6a95
commit 637ab14ae6
2 changed files with 12 additions and 15 deletions

View file

@ -27,6 +27,7 @@
#include "core/settings.h" #include "core/settings.h"
namespace FileSys { namespace FileSys {
namespace {
constexpr u64 SINGLE_BYTE_MODULUS = 0x100; constexpr u64 SINGLE_BYTE_MODULUS = 0x100;
constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000; constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
@ -36,7 +37,13 @@ constexpr std::array<const char*, 14> EXEFS_FILE_NAMES{
"subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", "subsdk8", "subsdk9", "subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", "subsdk8", "subsdk9",
}; };
std::string FormatTitleVersion(u32 version, TitleVersionFormat format) { enum class TitleVersionFormat : u8 {
ThreeElements, ///< vX.Y.Z
FourElements, ///< vX.Y.Z.W
};
std::string FormatTitleVersion(u32 version,
TitleVersionFormat format = TitleVersionFormat::ThreeElements) {
std::array<u8, sizeof(u32)> bytes{}; std::array<u8, sizeof(u32)> bytes{};
bytes[0] = version % SINGLE_BYTE_MODULUS; bytes[0] = version % SINGLE_BYTE_MODULUS;
for (std::size_t i = 1; i < bytes.size(); ++i) { for (std::size_t i = 1; i < bytes.size(); ++i) {
@ -49,6 +56,8 @@ std::string FormatTitleVersion(u32 version, TitleVersionFormat format) {
return fmt::format("v{}.{}.{}", bytes[3], bytes[2], bytes[1]); return fmt::format("v{}.{}.{}", bytes[3], bytes[2], bytes[1]);
} }
// Returns a directory with name matching name case-insensitive. Returns nullptr if directory
// doesn't have a directory with name.
VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name) { VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name) {
#ifdef _WIN32 #ifdef _WIN32
return dir->GetSubdirectory(name); return dir->GetSubdirectory(name);
@ -64,6 +73,7 @@ VirtualDir FindSubdirectoryCaseless(const VirtualDir dir, std::string_view name)
return nullptr; return nullptr;
#endif #endif
} }
} // Anonymous namespace
PatchManager::PatchManager(u64 title_id) : title_id(title_id) {} PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
@ -472,8 +482,7 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
if (meta_ver.value_or(0) == 0) { if (meta_ver.value_or(0) == 0) {
out.insert_or_assign(update_label, ""); out.insert_or_assign(update_label, "");
} else { } else {
out.insert_or_assign( out.insert_or_assign(update_label, FormatTitleVersion(*meta_ver));
update_label, FormatTitleVersion(*meta_ver, TitleVersionFormat::ThreeElements));
} }
} else if (update_raw != nullptr) { } else if (update_raw != nullptr) {
out.insert_or_assign(update_label, "PACKED"); out.insert_or_assign(update_label, "PACKED");

View file

@ -22,18 +22,6 @@ namespace FileSys {
class NCA; class NCA;
class NACP; class NACP;
enum class TitleVersionFormat : u8 {
ThreeElements, ///< vX.Y.Z
FourElements, ///< vX.Y.Z.W
};
std::string FormatTitleVersion(u32 version,
TitleVersionFormat format = TitleVersionFormat::ThreeElements);
// Returns a directory with name matching name case-insensitive. Returns nullptr if directory
// doesn't have a directory with name.
VirtualDir FindSubdirectoryCaseless(VirtualDir dir, std::string_view name);
// A centralized class to manage patches to games. // A centralized class to manage patches to games.
class PatchManager { class PatchManager {
public: public: