input_common: minor fix to mouse movement

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Valeri 2023-04-14 21:27:35 +03:00 committed by GitHub
parent 54b4c84ab6
commit 60c4032b68
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@ -135,7 +135,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
auto mouse_change = auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
last_motion_change += {-mouse_change.y, -mouse_change.x, last_motion_change.z}; last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
const auto move_distance = mouse_change.Length(); const auto move_distance = mouse_change.Length();
if (move_distance == 0) { if (move_distance == 0) {