gl_rasterizer_cache: Separate guest and host surface size managment.

This commit is contained in:
bunnei 2018-10-13 02:08:04 -04:00
parent 58be4dff79
commit 5f79ba04bd
2 changed files with 93 additions and 91 deletions

View file

@ -34,23 +34,56 @@ struct FormatTuple {
bool compressed;
};
static bool IsPixelFormatASTC(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_5X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_8X5:
return true;
default:
return false;
}
}
static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
return {4, 4};
case PixelFormat::ASTC_2D_5X4:
return {5, 4};
case PixelFormat::ASTC_2D_8X8:
return {8, 8};
case PixelFormat::ASTC_2D_8X5:
return {8, 5};
default:
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
UNREACHABLE();
}
}
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
const auto max_size{memory_manager.GetRegionEnd(gpu_addr) - gpu_addr};
addr = cpu_addr ? *cpu_addr : 0;
size_in_bytes_total = SizeInBytesTotal();
size_in_bytes_2d = SizeInBytes2D();
size_in_bytes = SizeInBytesRaw();
// Clamp sizes to mapped GPU memory region
if (size_in_bytes_2d > max_size) {
LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_2d, max_size);
size_in_bytes_total = max_size;
size_in_bytes_2d = max_size;
} else if (size_in_bytes_total > max_size) {
LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_total, max_size);
size_in_bytes_total = max_size;
if (IsPixelFormatASTC(pixel_format)) {
// ASTC is uncompressed in software, in emulated as RGBA8
size_in_bytes_gl = width * height * depth * 4;
} else {
size_in_bytes_gl = SizeInBytesGL();
}
// Clamp size to mapped GPU memory region
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
// R32F render buffer. We do not yet know if this is a game bug or something else, but this
// check is necessary to prevent flushing from overwriting unmapped memory.
if (size_in_bytes > max_size) {
LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes, max_size);
size_in_bytes = max_size;
}
}
@ -289,34 +322,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
static bool IsPixelFormatASTC(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_5X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_8X5:
return true;
default:
return false;
}
}
static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
return {4, 4};
case PixelFormat::ASTC_2D_5X4:
return {5, 4};
case PixelFormat::ASTC_2D_8X8:
return {8, 8};
case PixelFormat::ASTC_2D_8X5:
return {8, 5};
default:
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
UNREACHABLE();
}
}
MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
u32 actual_height{unaligned_height};
if (IsPixelFormatASTC(pixel_format)) {
@ -358,7 +363,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
std::vector<u8> data(height * stride * bytes_per_pixel);
std::vector<u8> data(gl_buffer_size);
Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
bytes_per_pixel, bytes_per_pixel, data.data(), gl_buffer,
false, block_height, block_depth);
@ -639,22 +644,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
std::size_t buffer_size =
std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total);
std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
if (source_format.compressed) {
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr);
static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
} else {
glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total),
source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
nullptr);
}
// If the new texture is bigger than the previous one, we need to fill in the rest with data
// from the CPU.
if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) {
if (src_params.size_in_bytes < dst_params.size_in_bytes) {
// Upload the rest of the memory.
if (dst_params.is_tiled) {
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
@ -664,14 +668,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
std::size_t remaining_size =
dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
std::vector<u8> data(remaining_size);
std::memcpy(data.data(),
Memory::GetPointer(dst_params.addr + src_params.size_in_bytes_total),
std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
data.size());
glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
data.data());
}
@ -873,20 +875,10 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer() {
ASSERT(params.type != SurfaceType::Fill);
const u8* const texture_src_data = Memory::GetPointer(params.addr);
ASSERT(texture_src_data);
const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
const u32 copy_size = params.width * params.height * bytes_per_pixel;
const std::size_t total_size = copy_size * params.depth;
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
gl_buffer.resize(params.size_in_bytes_gl);
if (params.is_tiled) {
gl_buffer.resize(total_size);
u32 depth = params.depth;
u32 block_depth = params.block_depth;
@ -899,13 +891,12 @@ void CachedSurface::LoadGLBuffer() {
block_depth = 1U;
}
const std::size_t size = copy_size * depth;
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
size, params.addr);
gl_buffer.size(), params.addr);
} else {
const u8* const texture_src_data_end{texture_src_data + total_size};
const auto texture_src_data{Memory::GetPointer(params.addr)};
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
gl_buffer.assign(texture_src_data, texture_src_data_end);
}
@ -918,10 +909,11 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128,
void CachedSurface::FlushGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
// Load data from memory to the surface
const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
const u32 copy_size = params.width * params.height * bytes_per_pixel;
gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
// OpenGL temporary buffer needs to be big enough to store raw texture size
gl_buffer.resize(params.size_in_bytes);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
@ -950,7 +942,7 @@ void CachedSurface::FlushGLBuffer() {
}
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
copy_size, GetAddr());
gl_buffer.size(), GetAddr());
} else {
std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
}
@ -963,10 +955,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
SurfaceParams::GetBytesPerPixel(params.pixel_format) *
params.depth);
const auto& rect{params.GetRect()};
// Load data from memory to the surface
@ -1001,7 +989,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glCompressedTexImage2D(
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
@ -1009,16 +997,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
static_cast<GLsizei>(params.depth), 0,
static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
for (std::size_t face = 0; face < params.depth; ++face) {
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
static_cast<GLsizei>(params.size_in_bytes_2d),
static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
&gl_buffer[buffer_offset]);
buffer_offset += params.size_in_bytes_2d;
buffer_offset += params.SizeInBytesCubeFace();
}
break;
default:
@ -1028,7 +1016,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
glCompressedTexImage2D(
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
static_cast<GLsizei>(params.height), 0,
static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
}
} else {
@ -1057,7 +1045,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
&gl_buffer[buffer_offset]);
buffer_offset += params.size_in_bytes_2d;
buffer_offset += params.SizeInBytesCubeFace();
}
break;
default:

View file

@ -18,6 +18,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace OpenGL {
@ -712,18 +713,31 @@ struct SurfaceParams {
/// Returns the rectangle corresponding to this surface
MathUtil::Rectangle<u32> GetRect() const;
/// Returns the size of this surface as a 2D texture in bytes, adjusted for compression
std::size_t SizeInBytes2D() const {
/// Returns the total size of this surface in bytes, adjusted for compression
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
const u32 compression_factor{GetCompressionFactor(pixel_format)};
ASSERT(width % compression_factor == 0);
ASSERT(height % compression_factor == 0);
return (width / compression_factor) * (height / compression_factor) *
GetFormatBpp(pixel_format) / CHAR_BIT;
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
const size_t uncompressed_size{
Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
height, depth, block_height, block_depth)};
// Divide by compression_factor^2, as height and width are factored by this
return uncompressed_size / (compression_factor * compression_factor);
}
/// Returns the total size of this surface in bytes, adjusted for compression
std::size_t SizeInBytesTotal() const {
return SizeInBytes2D() * depth;
/// Returns the size of this surface as an OpenGL texture in bytes
std::size_t SizeInBytesGL() const {
return SizeInBytesRaw(true);
}
/// Returns the size of this surface as a cube face in bytes
std::size_t SizeInBytesCubeFace() const {
return size_in_bytes / 6;
}
/// Returns the size of this surface as an OpenGL cube face in bytes
std::size_t SizeInBytesCubeFaceGL() const {
return size_in_bytes_gl / 6;
}
/// Creates SurfaceParams from a texture configuration
@ -769,8 +783,8 @@ struct SurfaceParams {
// Parameters used for caching
VAddr addr;
std::size_t size_in_bytes_total;
std::size_t size_in_bytes_2d;
std::size_t size_in_bytes;
std::size_t size_in_bytes_gl;
// Render target specific parameters, not used in caching
struct {
@ -812,7 +826,7 @@ public:
}
std::size_t GetSizeInBytes() const {
return params.size_in_bytes_total;
return params.size_in_bytes;
}
void Flush() {