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hle: kernel: Add initial_process.h header.
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2 changed files with 24 additions and 0 deletions
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@ -165,6 +165,7 @@ add_library(core STATIC
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hle/kernel/hle_ipc.h
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hle/kernel/hle_ipc.h
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hle/kernel/init/init_slab_setup.cpp
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hle/kernel/init/init_slab_setup.cpp
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hle/kernel/init/init_slab_setup.h
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hle/kernel/init/init_slab_setup.h
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hle/kernel/initial_process.h
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hle/kernel/k_address_arbiter.cpp
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hle/kernel/k_address_arbiter.cpp
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hle/kernel/k_address_arbiter.h
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hle/kernel/k_address_arbiter.h
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hle/kernel/k_address_space_info.cpp
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hle/kernel/k_address_space_info.cpp
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23
src/core/hle/kernel/initial_process.h
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23
src/core/hle/kernel/initial_process.h
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// Copyright 2022 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "core/hle/kernel/board/nintendo/nx/k_memory_layout.h"
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#include "core/hle/kernel/board/nintendo/nx/k_system_control.h"
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namespace Kernel {
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using namespace Common::Literals;
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constexpr std::size_t InitialProcessBinarySizeMax = 12_MiB;
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static inline PAddr GetInitialProcessBinaryPhysicalAddress() {
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return Kernel::Board::Nintendo::Nx::KSystemControl::Init::GetKernelPhysicalBaseAddress(
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MainMemoryAddress);
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}
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} // namespace Kernel
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