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gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility.
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parent
6442e02c5d
commit
5afc397d52
1 changed files with 57 additions and 6 deletions
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@ -366,10 +366,19 @@ constexpr bool IsGenericAttribute(Attribute::Index index) {
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return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
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}
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constexpr bool IsLegacyTexCoord(Attribute::Index index) {
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return static_cast<int>(index) >= static_cast<int>(Attribute::Index::TexCoord_0) &&
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static_cast<int>(index) <= static_cast<int>(Attribute::Index::TexCoord_7);
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}
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constexpr Attribute::Index ToGenericAttribute(u64 value) {
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return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
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}
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constexpr int GetLegacyTexCoordIndex(Attribute::Index index) {
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return static_cast<int>(index) - static_cast<int>(Attribute::Index::TexCoord_0);
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}
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u32 GetGenericAttributeIndex(Attribute::Index index) {
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ASSERT(IsGenericAttribute(index));
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return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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@ -502,7 +511,7 @@ private:
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if (!identifier.empty()) {
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code.AddLine("// {}", identifier);
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}
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code.AddLine("#version 440 core");
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code.AddLine("#version 440 {}", ir.UsesLegacyVaryings() ? "compatibility" : "core");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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if (device.HasShaderBallot()) {
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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@ -564,6 +573,16 @@ private:
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if (stage != ShaderType::Fragment) {
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return;
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}
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("in gl_PerFragment {{");
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++code.scope;
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code.AddLine("vec4 gl_TexCoord[8];");
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code.AddLine("vec4 gl_Color;");
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code.AddLine("vec4 gl_SecondaryColor;");
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--code.scope;
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code.AddLine("}};");
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}
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for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
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code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
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}
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@ -628,6 +647,14 @@ private:
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code.AddLine("int gl_VertexID;");
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}
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if (ir.UsesLegacyVaryings()) {
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code.AddLine("vec4 gl_TexCoord[8];");
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code.AddLine("vec4 gl_FrontColor;");
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code.AddLine("vec4 gl_FrontSecondaryColor;");
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code.AddLine("vec4 gl_BackColor;");
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code.AddLine("vec4 gl_BackSecondaryColor;");
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}
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--code.scope;
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code.AddLine("}};");
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code.AddNewLine();
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@ -1131,6 +1158,10 @@ private:
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default:
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UNREACHABLE();
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}
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case Attribute::Index::FrontColor:
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return {"gl_Color"s + GetSwizzle(element), Type::Float};
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case Attribute::Index::FrontSecondaryColor:
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return {"gl_SecondaryColor"s + GetSwizzle(element), Type::Float};
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case Attribute::Index::PointCoord:
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switch (element) {
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case 0:
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@ -1171,6 +1202,12 @@ private:
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return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
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Type::Float};
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}
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if (IsLegacyTexCoord(attribute)) {
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UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
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return {fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
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GetSwizzle(element)),
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Type::Float};
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}
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break;
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}
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UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
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@ -1209,11 +1246,12 @@ private:
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}
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std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
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const u32 element = abuf->GetElement();
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switch (const auto attribute = abuf->GetIndex()) {
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case Attribute::Index::Position:
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return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
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return {{"gl_Position"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::LayerViewportPointSize:
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switch (abuf->GetElement()) {
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switch (element) {
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case 0:
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UNIMPLEMENTED();
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return {};
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@ -1231,13 +1269,26 @@ private:
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return {{"gl_PointSize", Type::Float}};
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}
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return {};
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case Attribute::Index::FrontColor:
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return {{"gl_FrontColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::FrontSecondaryColor:
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return {{"gl_FrontSecondaryColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::BackColor:
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return {{"gl_BackColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::BackSecondaryColor:
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return {{"gl_BackSecondaryColor"s + GetSwizzle(element), Type::Float}};
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case Attribute::Index::ClipDistances0123:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", element), Type::Float}};
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case Attribute::Index::ClipDistances4567:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", element + 4), Type::Float}};
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default:
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if (IsGenericAttribute(attribute)) {
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return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
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return {{GetGenericOutputAttribute(attribute, element), Type::Float}};
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}
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if (IsLegacyTexCoord(attribute)) {
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return {{fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
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GetSwizzle(element)),
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Type::Float}};
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}
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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return {};
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