Separate UserNand and Sdmc directories

This commit is contained in:
fearlessTobi 2019-05-05 03:07:09 +02:00 committed by FearlessTobi
parent dfec9c9a43
commit 5aaafa6a56
5 changed files with 59 additions and 32 deletions

View file

@ -535,10 +535,12 @@ void Config::ReadPathValues() {
// also carries over old game list settings if present // also carries over old game list settings if present
if (UISettings::values.game_dirs.isEmpty()) { if (UISettings::values.game_dirs.isEmpty()) {
UISettings::GameDir game_dir; UISettings::GameDir game_dir;
game_dir.path = QStringLiteral("INSTALLED"); game_dir.path = QStringLiteral("SDMC");
game_dir.expanded = true; game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir); UISettings::values.game_dirs.append(game_dir);
game_dir.path = QStringLiteral("SYSTEM"); game_dir.path = QStringLiteral("UserNAND");
UISettings::values.game_dirs.append(game_dir);
game_dir.path = QStringLiteral("SysNAND");
UISettings::values.game_dirs.append(game_dir); UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
game_dir.path = UISettings::values.game_dir_deprecated; game_dir.path = UISettings::values.game_dir_deprecated;

View file

@ -161,8 +161,8 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
// Syncs the expanded state of Game Directories with settings to persist across sessions // Syncs the expanded state of Game Directories with settings to persist across sessions
void GameList::onItemExpanded(const QModelIndex& item) { void GameList::onItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>(); const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir || if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
type == GameListItemType::SystemDir) type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
tree_view->isExpanded(item); tree_view->isExpanded(item);
} }
@ -232,14 +232,21 @@ void GameList::onUpdateThemedIcons() {
const int icon_size = UISettings::values.icon_size; const int icon_size = UISettings::values.icon_size;
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::InstalledDir: case GameListItemType::SdmcDir:
child->setData( child->setData(
QIcon::fromTheme(QStringLiteral("sd_card")) QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size) .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
break; break;
case GameListItemType::SystemDir: case GameListItemType::UserNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::SysNandDir:
child->setData( child->setData(
QIcon::fromTheme(QStringLiteral("chip")) QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size) .pixmap(icon_size)
@ -394,7 +401,8 @@ bool GameList::isEmpty() const {
const QStandardItem* child = item_model->invisibleRootItem()->child(i); const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type()); const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() && if (!child->hasChildren() &&
(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) { (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row()); item_model->invisibleRootItem()->removeRow(child->row());
i--; i--;
}; };
@ -450,8 +458,9 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
AddPermDirPopup(context_menu, selected); AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected); AddCustomDirPopup(context_menu, selected);
break; break;
case GameListItemType::InstalledDir: case GameListItemType::SdmcDir:
case GameListItemType::SystemDir: case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected); AddPermDirPopup(context_menu, selected);
break; break;
} }

View file

@ -26,9 +26,10 @@
enum class GameListItemType { enum class GameListItemType {
Game = QStandardItem::UserType + 1, Game = QStandardItem::UserType + 1,
CustomDir = QStandardItem::UserType + 2, CustomDir = QStandardItem::UserType + 2,
InstalledDir = QStandardItem::UserType + 3, SdmcDir = QStandardItem::UserType + 3,
SystemDir = QStandardItem::UserType + 4, UserNandDir = QStandardItem::UserType + 4,
AddDir = QStandardItem::UserType + 5 SysNandDir = QStandardItem::UserType + 5,
AddDir = QStandardItem::UserType + 6
}; };
Q_DECLARE_METATYPE(GameListItemType); Q_DECLARE_METATYPE(GameListItemType);
@ -222,18 +223,28 @@ public:
const int icon_size = UISettings::values.icon_size; const int icon_size = UISettings::values.icon_size;
switch (dir_type) { switch (dir_type) {
case GameListItemType::InstalledDir: case GameListItemType::SdmcDir:
setData( setData(
QIcon::fromTheme(QStringLiteral("sd_card")) QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size) .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
setData(QObject::tr("Installed Titles"), Qt::DisplayRole); setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
break; break;
case GameListItemType::SystemDir: case GameListItemType::UserNandDir:
setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled( setData(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), QIcon::fromTheme(QStringLiteral("chip"))
Qt::DecorationRole); .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
break;
case GameListItemType::SysNandDir:
setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData(QObject::tr("System Titles"), Qt::DisplayRole); setData(QObject::tr("System Titles"), Qt::DisplayRole);
break; break;
case GameListItemType::CustomDir: case GameListItemType::CustomDir:

View file

@ -240,15 +240,14 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games; std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application, installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
ContentRecordType::Program); ContentRecordType::Program);
if (parent_dir->type() == static_cast<int>(GameListItemType::InstalledDir)) {
if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
installed_games = cache.ListEntriesFilterOrigin(
ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
} else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
installed_games = cache.ListEntriesFilterOrigin( installed_games = cache.ListEntriesFilterOrigin(
ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program); ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
auto installed_sdmc_games = cache.ListEntriesFilterOrigin( } else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
installed_games.insert(installed_games.end(), installed_sdmc_games.begin(),
installed_sdmc_games.end());
} else if (parent_dir->type() == static_cast<int>(GameListItemType::SystemDir)) {
installed_games = cache.ListEntriesFilterOrigin( installed_games = cache.ListEntriesFilterOrigin(
ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program); ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
} }
@ -353,12 +352,16 @@ void GameListWorker::run() {
stop_processing = false; stop_processing = false;
for (UISettings::GameDir& game_dir : game_dirs) { for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == "INSTALLED") { if (game_dir.path == QStringLiteral("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
emit DirEntryReady({game_list_dir}); emit DirEntryReady({game_list_dir});
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == "SYSTEM") { } else if (game_dir.path == QStringLiteral("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
emit DirEntryReady({game_list_dir});
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
emit DirEntryReady({game_list_dir}); emit DirEntryReady({game_list_dir});
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else { } else {

View file

@ -1311,11 +1311,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
void GMainWindow::OnGameListOpenDirectory(const QString& directory) { void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
QString path; QString path;
if (directory == QStringLiteral("INSTALLED")) { if (directory == QStringLiteral("SDMC")) {
// TODO: Find a better solution when installing files to the SD card gets implemented path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
"Nintendo/Contents/registered");
} else if (directory == QStringLiteral("UserNAND")) {
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"user/Contents/registered"); "user/Contents/registered");
} else if (directory == QStringLiteral("SYSTEM")) { } else if (directory == QStringLiteral("SysNAND")) {
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"system/Contents/registered"); "system/Contents/registered");
} else { } else {