mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 05:09:59 +00:00
gl_shader_decompiler: Fix swizzle in GetRegister.
This commit is contained in:
parent
5a28dce9eb
commit
59f4ff4659
1 changed files with 1 additions and 1 deletions
|
@ -199,7 +199,7 @@ private:
|
|||
std::string GetRegister(const Register& reg, unsigned elem = 0) {
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment && reg < 4) {
|
||||
// GPRs 0-3 are output color for the fragment shader
|
||||
return std::string{"color."} + "rgba"[reg + elem];
|
||||
return std::string{"color."} + "rgba"[(reg + elem) & 3];
|
||||
}
|
||||
|
||||
return *declr_register.insert("register_" + std::to_string(reg + elem)).first;
|
||||
|
|
Loading…
Reference in a new issue