mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-06 01:39:57 +00:00
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
This commit is contained in:
commit
58be9b12f4
6 changed files with 51 additions and 1 deletions
|
@ -144,6 +144,10 @@ public:
|
|||
return state_tracker;
|
||||
}
|
||||
|
||||
void BarrierFeedbackLoop() const noexcept {
|
||||
// OpenGL does not require a barrier for attachment feedback loops.
|
||||
}
|
||||
|
||||
private:
|
||||
struct StagingBuffers {
|
||||
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
|
||||
|
|
|
@ -481,12 +481,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
if constexpr (Spec::enabled_stages[4]) {
|
||||
prepare_stage(4);
|
||||
}
|
||||
texture_cache.UpdateRenderTargets(false);
|
||||
texture_cache.CheckFeedbackLoop(views);
|
||||
ConfigureDraw(rescaling, render_area);
|
||||
}
|
||||
|
||||
void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
|
||||
const RenderAreaPushConstant& render_area) {
|
||||
texture_cache.UpdateRenderTargets(false);
|
||||
scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
|
||||
|
||||
if (!is_built.load(std::memory_order::relaxed)) {
|
||||
|
|
|
@ -861,6 +861,10 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
|
|||
return *buffers[level];
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::BarrierFeedbackLoop() {
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
|
||||
std::span<const VideoCommon::ImageCopy> copies) {
|
||||
std::vector<VkBufferImageCopy> vk_in_copies(copies.size());
|
||||
|
|
|
@ -103,6 +103,8 @@ public:
|
|||
|
||||
[[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size);
|
||||
|
||||
void BarrierFeedbackLoop();
|
||||
|
||||
const Device& device;
|
||||
Scheduler& scheduler;
|
||||
MemoryAllocator& memory_allocator;
|
||||
|
|
|
@ -183,6 +183,42 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
|
|||
views);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
|
||||
const bool requires_barrier = [&] {
|
||||
for (const auto& view : views) {
|
||||
if (!view.id) {
|
||||
continue;
|
||||
}
|
||||
auto& image_view = slot_image_views[view.id];
|
||||
|
||||
// Check color targets
|
||||
for (const auto& ct_view_id : render_targets.color_buffer_ids) {
|
||||
if (ct_view_id) {
|
||||
auto& ct_view = slot_image_views[ct_view_id];
|
||||
if (image_view.image_id == ct_view.image_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check zeta target
|
||||
if (render_targets.depth_buffer_id) {
|
||||
auto& zt_view = slot_image_views[render_targets.depth_buffer_id];
|
||||
if (image_view.image_id == zt_view.image_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}();
|
||||
|
||||
if (requires_barrier) {
|
||||
runtime.BarrierFeedbackLoop();
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
|
||||
if (index > channel_state->graphics_sampler_table.Limit()) {
|
||||
|
|
|
@ -148,6 +148,9 @@ public:
|
|||
/// Fill image_view_ids with the compute images in indices
|
||||
void FillComputeImageViews(std::span<ImageViewInOut> views);
|
||||
|
||||
/// Handle feedback loops during draws.
|
||||
void CheckFeedbackLoop(std::span<const ImageViewInOut> views);
|
||||
|
||||
/// Get the sampler from the graphics descriptor table in the specified index
|
||||
Sampler* GetGraphicsSampler(u32 index);
|
||||
|
||||
|
|
Loading…
Reference in a new issue