mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-08 08:49:59 +00:00
nvflinger/buffer_queue: Remove use of a global system accessor
This commit is contained in:
parent
b41692b69b
commit
574440d59f
3 changed files with 8 additions and 4 deletions
|
@ -14,8 +14,8 @@
|
||||||
|
|
||||||
namespace Service::NVFlinger {
|
namespace Service::NVFlinger {
|
||||||
|
|
||||||
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
|
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
|
||||||
auto& kernel = Core::System::GetInstance().Kernel();
|
: id(id), layer_id(layer_id) {
|
||||||
buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||||
"BufferQueue NativeHandle");
|
"BufferQueue NativeHandle");
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,6 +15,10 @@
|
||||||
#include "core/hle/kernel/writable_event.h"
|
#include "core/hle/kernel/writable_event.h"
|
||||||
#include "core/hle/service/nvdrv/nvdata.h"
|
#include "core/hle/service/nvdrv/nvdata.h"
|
||||||
|
|
||||||
|
namespace Kernel {
|
||||||
|
class KernelCore;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Service::NVFlinger {
|
namespace Service::NVFlinger {
|
||||||
|
|
||||||
struct IGBPBuffer {
|
struct IGBPBuffer {
|
||||||
|
@ -44,7 +48,7 @@ public:
|
||||||
NativeWindowFormat = 2,
|
NativeWindowFormat = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
BufferQueue(u32 id, u64 layer_id);
|
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id);
|
||||||
~BufferQueue();
|
~BufferQueue();
|
||||||
|
|
||||||
enum class BufferTransformFlags : u32 {
|
enum class BufferTransformFlags : u32 {
|
||||||
|
|
|
@ -83,7 +83,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||||
|
|
||||||
const u64 layer_id = next_layer_id++;
|
const u64 layer_id = next_layer_id++;
|
||||||
const u32 buffer_queue_id = next_buffer_queue_id++;
|
const u32 buffer_queue_id = next_buffer_queue_id++;
|
||||||
buffer_queues.emplace_back(buffer_queue_id, layer_id);
|
buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
|
||||||
display->CreateLayer(layer_id, buffer_queues.back());
|
display->CreateLayer(layer_id, buffer_queues.back());
|
||||||
return layer_id;
|
return layer_id;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue