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Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
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1 changed files with 3 additions and 6 deletions
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@ -33,12 +33,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
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case Regs::TriangleTopology::Strip:
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case Regs::TriangleTopology::Strip:
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case Regs::TriangleTopology::Fan:
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case Regs::TriangleTopology::Fan:
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if (strip_ready) {
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if (strip_ready)
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// TODO: Should be "buffer[0], buffer[1], vtx" instead!
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triangle_handler(buffer[0], buffer[1], vtx);
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// Not quite sure why we need this order for things to show up properly.
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// Maybe a bug in the rasterizer?
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triangle_handler(buffer[1], buffer[0], vtx);
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}
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buffer[buffer_index] = vtx;
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buffer[buffer_index] = vtx;
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if (topology == Regs::TriangleTopology::Strip) {
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if (topology == Regs::TriangleTopology::Strip) {
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