mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 06:59:58 +00:00
main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
This commit is contained in:
parent
3c125d4134
commit
5445799260
1 changed files with 5 additions and 25 deletions
|
@ -1654,35 +1654,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
|
||||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable";
|
||||
const auto transferable_shader_cache_file_path =
|
||||
transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
|
||||
|
||||
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
|
||||
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
|
||||
if (!Common::FS::Exists(shader_cache_folder_path)) {
|
||||
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
const auto qt_shader_cache_folder_path =
|
||||
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path));
|
||||
const auto qt_shader_cache_file_path =
|
||||
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
|
||||
|
||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||
// shader cache file for the selected game.
|
||||
#if defined(Q_OS_WIN)
|
||||
const QString explorer = QStringLiteral("explorer");
|
||||
QStringList param;
|
||||
if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
|
||||
param << QStringLiteral("/select,");
|
||||
}
|
||||
param << QDir::toNativeSeparators(qt_shader_cache_file_path);
|
||||
QProcess::startDetached(explorer, param);
|
||||
#else
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
|
||||
#endif
|
||||
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
|
||||
const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
|
||||
}
|
||||
|
||||
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
|
||||
|
|
Loading…
Reference in a new issue