clear mme draw mode

We already draw, so we can clear it
This commit is contained in:
David Marcec 2020-06-05 14:00:00 +10:00
parent fabdf5d385
commit 52340e94ac

View file

@ -29,6 +29,7 @@ static void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d,
}
maxwell3d.regs.index_array.count = 0;
maxwell3d.mme_draw.instance_count = 0;
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
static void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d,
@ -47,6 +48,7 @@ static void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d,
}
maxwell3d.regs.vertex_buffer.count = 0;
maxwell3d.mme_draw.instance_count = 0;
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
static void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d,
@ -76,6 +78,7 @@ static void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d,
maxwell3d.CallMethodFromMME(0x8e3, 0x640);
maxwell3d.CallMethodFromMME(0x8e4, 0x0);
maxwell3d.CallMethodFromMME(0x8e5, 0x0);
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
static const std::array<std::pair<u64, HLEFunction>, 3> hle_funcs{