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gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
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1 changed files with 4 additions and 3 deletions
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@ -313,9 +313,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
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GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
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: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
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device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
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shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
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: RasterizerCacheObject{params.host_ptr}, system{params.system},
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disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
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unique_identifier{params.unique_identifier}, shader_type{shader_type},
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entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} {
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if (!params.precompiled_variants) {
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return;
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}
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