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Merge pull request #3979 from ReinUsesLisp/thread-group
shader/other: Implement thread comparisons (NV_shader_thread_group)
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commit
487dd05170
4 changed files with 72 additions and 0 deletions
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@ -2309,6 +2309,18 @@ private:
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return {"gl_SubGroupInvocationARB", Type::Uint};
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}
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template <const std::string_view& comparison>
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Expression ThreadMask(Operation) {
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if (device.HasWarpIntrinsics()) {
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return {fmt::format("gl_Thread{}MaskNV", comparison), Type::Uint};
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}
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if (device.HasShaderBallot()) {
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return {fmt::format("uint(gl_SubGroup{}MaskARB)", comparison), Type::Uint};
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}
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LOG_ERROR(Render_OpenGL, "Thread mask intrinsics are required by the shader");
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return {"0U", Type::Uint};
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}
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Expression ShuffleIndexed(Operation operation) {
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std::string value = VisitOperand(operation, 0).AsFloat();
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@ -2337,6 +2349,12 @@ private:
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static constexpr std::string_view NotEqual = "!=";
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static constexpr std::string_view GreaterEqual = ">=";
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static constexpr std::string_view Eq = "Eq";
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static constexpr std::string_view Ge = "Ge";
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static constexpr std::string_view Gt = "Gt";
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static constexpr std::string_view Le = "Le";
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static constexpr std::string_view Lt = "Lt";
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static constexpr std::string_view Add = "Add";
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static constexpr std::string_view Min = "Min";
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static constexpr std::string_view Max = "Max";
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@ -2554,6 +2572,11 @@ private:
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&GLSLDecompiler::VoteEqual,
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&GLSLDecompiler::ThreadId,
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&GLSLDecompiler::ThreadMask<Func::Eq>,
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&GLSLDecompiler::ThreadMask<Func::Ge>,
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&GLSLDecompiler::ThreadMask<Func::Gt>,
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&GLSLDecompiler::ThreadMask<Func::Le>,
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&GLSLDecompiler::ThreadMask<Func::Lt>,
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&GLSLDecompiler::ShuffleIndexed,
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&GLSLDecompiler::MemoryBarrierGL,
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@ -515,6 +515,16 @@ private:
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void DeclareCommon() {
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thread_id =
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DeclareInputBuiltIn(spv::BuiltIn::SubgroupLocalInvocationId, t_in_uint, "thread_id");
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thread_masks[0] =
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DeclareInputBuiltIn(spv::BuiltIn::SubgroupEqMask, t_in_uint4, "thread_eq_mask");
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thread_masks[1] =
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DeclareInputBuiltIn(spv::BuiltIn::SubgroupGeMask, t_in_uint4, "thread_ge_mask");
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thread_masks[2] =
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DeclareInputBuiltIn(spv::BuiltIn::SubgroupGtMask, t_in_uint4, "thread_gt_mask");
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thread_masks[3] =
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DeclareInputBuiltIn(spv::BuiltIn::SubgroupLeMask, t_in_uint4, "thread_le_mask");
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thread_masks[4] =
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DeclareInputBuiltIn(spv::BuiltIn::SubgroupLtMask, t_in_uint4, "thread_lt_mask");
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}
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void DeclareVertex() {
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@ -2175,6 +2185,13 @@ private:
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return {OpLoad(t_uint, thread_id), Type::Uint};
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}
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template <std::size_t index>
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Expression ThreadMask(Operation) {
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// TODO(Rodrigo): Handle devices with different warp sizes
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const Id mask = thread_masks[index];
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return {OpLoad(t_uint, AccessElement(t_in_uint, mask, 0)), Type::Uint};
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}
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Expression ShuffleIndexed(Operation operation) {
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const Id value = AsFloat(Visit(operation[0]));
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const Id index = AsUint(Visit(operation[1]));
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@ -2639,6 +2656,11 @@ private:
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&SPIRVDecompiler::Vote<&Module::OpSubgroupAllEqualKHR>,
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&SPIRVDecompiler::ThreadId,
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&SPIRVDecompiler::ThreadMask<0>, // Eq
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&SPIRVDecompiler::ThreadMask<1>, // Ge
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&SPIRVDecompiler::ThreadMask<2>, // Gt
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&SPIRVDecompiler::ThreadMask<3>, // Le
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&SPIRVDecompiler::ThreadMask<4>, // Lt
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&SPIRVDecompiler::ShuffleIndexed,
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&SPIRVDecompiler::MemoryBarrierGL,
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@ -2763,6 +2785,7 @@ private:
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Id workgroup_id{};
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Id local_invocation_id{};
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Id thread_id{};
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std::array<Id, 5> thread_masks{}; // eq, ge, gt, le, lt
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VertexIndices in_indices;
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VertexIndices out_indices;
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@ -109,6 +109,27 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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return Operation(OperationCode::WorkGroupIdY);
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case SystemVariable::CtaIdZ:
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return Operation(OperationCode::WorkGroupIdZ);
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case SystemVariable::EqMask:
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case SystemVariable::LtMask:
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case SystemVariable::LeMask:
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case SystemVariable::GtMask:
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case SystemVariable::GeMask:
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uses_warps = true;
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switch (instr.sys20) {
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case SystemVariable::EqMask:
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return Operation(OperationCode::ThreadEqMask);
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case SystemVariable::LtMask:
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return Operation(OperationCode::ThreadLtMask);
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case SystemVariable::LeMask:
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return Operation(OperationCode::ThreadLeMask);
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case SystemVariable::GtMask:
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return Operation(OperationCode::ThreadGtMask);
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case SystemVariable::GeMask:
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return Operation(OperationCode::ThreadGeMask);
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default:
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UNREACHABLE();
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return Immediate(0u);
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled system move: {}",
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static_cast<u32>(instr.sys20.Value()));
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@ -226,6 +226,11 @@ enum class OperationCode {
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VoteEqual, /// (bool) -> bool
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ThreadId, /// () -> uint
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ThreadEqMask, /// () -> uint
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ThreadGeMask, /// () -> uint
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ThreadGtMask, /// () -> uint
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ThreadLeMask, /// () -> uint
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ThreadLtMask, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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MemoryBarrierGL, /// () -> void
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