Implement TXQ_B

This commit is contained in:
Fernando Sahmkow 2019-03-26 19:46:11 -04:00 committed by FernandoS27
parent 189bd1980c
commit 4841440382
2 changed files with 10 additions and 2 deletions

View file

@ -1343,6 +1343,7 @@ public:
TEX, TEX,
TEX_B, // Texture Load Bindless TEX_B, // Texture Load Bindless
TXQ, // Texture Query TXQ, // Texture Query
TXQ_B, // Texture Query Bindless
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4 TLD4, // Texture Load 4
@ -1612,6 +1613,7 @@ private:
INST("110000----111---", Id::TEX, Type::Texture, "TEX"), INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"), INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),

View file

@ -151,6 +151,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
WriteTexsInstructionFloat(bb, instr, values); WriteTexsInstructionFloat(bb, instr, values);
break; break;
} }
case OpCode::Id::TXQ_B:
is_bindless = true;
case OpCode::Id::TXQ: { case OpCode::Id::TXQ: {
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
@ -160,7 +162,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// Sadly, not all texture instructions specify the type of texture their sampler // Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance. // uses. This must be fixed at a later instance.
const auto& sampler = const auto& sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); !is_bindless
? GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false)
: GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false,
false);
u32 indexer = 0; u32 indexer = 0;
switch (instr.txq.query_type) { switch (instr.txq.query_type) {
@ -171,7 +176,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
} }
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
const Node value = const Node value =
Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
SetTemporal(bb, indexer++, value); SetTemporal(bb, indexer++, value);
} }
for (u32 i = 0; i < indexer; ++i) { for (u32 i = 0; i < indexer; ++i) {