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rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type shouldn't be used within the base interface for the rasterizer. Instead, we can pass this information to the rasterizer via reference.
This commit is contained in:
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bc16f7f3cc
commit
46ef072cf9
5 changed files with 14 additions and 17 deletions
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@ -8,8 +8,6 @@
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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struct ScreenInfo;
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namespace VideoCore {
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namespace VideoCore {
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class RasterizerInterface {
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class RasterizerInterface {
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@ -55,7 +53,7 @@ public:
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/// Attempt to use a faster method to display the framebuffer to screen
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride, ScreenInfo& screen_info) {
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u32 pixel_stride) {
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return false;
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return false;
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}
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}
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@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
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: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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// Create sampler objects
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for (size_t i = 0; i < texture_samplers.size(); ++i) {
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for (size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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texture_samplers[i].Create();
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@ -574,8 +574,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
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}
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}
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr, u32 pixel_stride,
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VAddr framebuffer_addr, u32 pixel_stride) {
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ScreenInfo& screen_info) {
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if (!framebuffer_addr) {
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if (!framebuffer_addr) {
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return {};
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return {};
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}
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}
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@ -30,7 +30,7 @@ class EmuWindow;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
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~RasterizerOpenGL() override;
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~RasterizerOpenGL() override;
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void DrawArrays() override;
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void DrawArrays() override;
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@ -43,8 +43,8 @@ public:
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bool AccelerateDisplayTransfer(const void* config) override;
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bool AccelerateDisplayTransfer(const void* config) override;
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bool AccelerateTextureCopy(const void* config) override;
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bool AccelerateTextureCopy(const void* config) override;
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bool AccelerateFill(const void* config) override;
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bool AccelerateFill(const void* config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride, ScreenInfo& screen_info) override;
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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/// OpenGL shader generated for a given Maxwell register state
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/// OpenGL shader generated for a given Maxwell register state
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@ -151,6 +151,8 @@ private:
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Core::Frontend::EmuWindow& emu_window;
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Core::Frontend::EmuWindow& emu_window;
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ScreenInfo& screen_info;
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std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
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std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
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OGLVertexArray sw_vao;
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OGLVertexArray sw_vao;
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OGLVertexArray hw_vao;
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OGLVertexArray hw_vao;
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@ -131,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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}
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}
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// Load the framebuffer from memory, draw it to the screen, and swap buffers
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// Load the framebuffer from memory, draw it to the screen, and swap buffers
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LoadFBToScreenInfo(*framebuffer, screen_info);
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LoadFBToScreenInfo(*framebuffer);
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DrawScreen();
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DrawScreen();
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render_window.SwapBuffers();
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render_window.SwapBuffers();
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}
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}
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@ -148,8 +148,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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/**
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/**
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* Loads framebuffer from emulated memory into the active OpenGL texture.
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* Loads framebuffer from emulated memory into the active OpenGL texture.
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*/
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*/
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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ScreenInfo& screen_info) {
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const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// only allows rows to have a memory alignement of 4.
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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ASSERT(framebuffer.stride % 4 == 0);
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if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
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screen_info)) {
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// Reset the screen info's display texture to its own permanent texture
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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screen_info.display_texture = screen_info.texture.resource.handle;
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@ -281,7 +279,7 @@ void RendererOpenGL::CreateRasterizer() {
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return;
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return;
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}
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}
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
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}
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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@ -68,7 +68,7 @@ private:
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void UpdateFramerate();
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void UpdateFramerate();
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// Loads framebuffer from emulated memory into the display information structure
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// Loads framebuffer from emulated memory into the display information structure
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void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
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void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
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// Fills active OpenGL texture with the given RGBA color.
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// Fills active OpenGL texture with the given RGBA color.
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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const TextureInfo& texture);
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const TextureInfo& texture);
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