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Merge pull request #6445 from degasus/fix_ubsn
Fix GCC undefined behavior sanitizer.
This commit is contained in:
commit
46ec0ee55b
3 changed files with 9 additions and 1 deletions
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@ -150,7 +150,9 @@ void ProgramMetadata::Print() const {
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LOG_DEBUG(Service_FS, " > Is Retail: {}", acid_header.is_retail ? "YES" : "NO");
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LOG_DEBUG(Service_FS, " > Is Retail: {}", acid_header.is_retail ? "YES" : "NO");
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LOG_DEBUG(Service_FS, "Title ID Min: 0x{:016X}", acid_header.title_id_min);
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LOG_DEBUG(Service_FS, "Title ID Min: 0x{:016X}", acid_header.title_id_min);
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LOG_DEBUG(Service_FS, "Title ID Max: 0x{:016X}", acid_header.title_id_max);
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LOG_DEBUG(Service_FS, "Title ID Max: 0x{:016X}", acid_header.title_id_max);
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LOG_DEBUG(Service_FS, "Filesystem Access: 0x{:016X}\n", acid_file_access.permissions);
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u64_le permissions_l; // local copy to fix alignment error
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std::memcpy(&permissions_l, &acid_file_access.permissions, sizeof(permissions_l));
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LOG_DEBUG(Service_FS, "Filesystem Access: 0x{:016X}\n", permissions_l);
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// Begin ACI0 printing (actual perms, unsigned)
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// Begin ACI0 printing (actual perms, unsigned)
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LOG_DEBUG(Service_FS, "Magic: {:.4}", aci_header.magic.data());
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LOG_DEBUG(Service_FS, "Magic: {:.4}", aci_header.magic.data());
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@ -476,6 +476,9 @@ private:
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current_size = 0;
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current_size = 0;
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on_going = false;
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on_going = false;
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}
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}
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if (empty_bits == PAGES_PER_WORD) {
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break;
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}
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page += empty_bits;
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page += empty_bits;
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const int continuous_bits = std::countr_one(word >> page);
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const int continuous_bits = std::countr_one(word >> page);
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@ -647,6 +647,9 @@ u32 CalculateLayerSize(const ImageInfo& info) noexcept {
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}
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}
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LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
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LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
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if (info.type == ImageType::Linear) {
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return {};
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}
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ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
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ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
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const LevelInfo level_info = MakeLevelInfo(info);
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const LevelInfo level_info = MakeLevelInfo(info);
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LevelArray offsets{};
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LevelArray offsets{};
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