gpu_thread: Use bounded queue

This commit is contained in:
Behunin 2023-02-11 09:28:07 -07:00
parent 1f98634371
commit 44518b225c
2 changed files with 4 additions and 3 deletions

View file

@ -32,7 +32,8 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
CommandDataContainer next = state.queue.PopWait(stop_token);
CommandDataContainer next;
state.queue.Pop(next, stop_token);
if (stop_token.stop_requested()) {
break;
}

View file

@ -10,8 +10,8 @@
#include <thread>
#include <variant>
#include "common/bounded_threadsafe_queue.h"
#include "common/polyfill_thread.h"
#include "common/threadsafe_queue.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
@ -97,7 +97,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};