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maxwell_to_gl: Add module and function for decoding VertexType.
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2 changed files with 41 additions and 0 deletions
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@ -31,6 +31,7 @@ add_library(video_core STATIC
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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textures/decoders.cpp
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40
src/video_core/renderer_opengl/maxwell_to_gl.h
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src/video_core/renderer_opengl/maxwell_to_gl.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace MaxwellToGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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switch (attrib.type) {
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case Maxwell::VertexAttribute::Type::UnsignedNorm: {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_UNSIGNED_BYTE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString());
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UNREACHABLE();
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return {};
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}
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case Maxwell::VertexAttribute::Type::Float:
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return GL_FLOAT;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString());
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UNREACHABLE();
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return {};
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}
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} // namespace MaxwellToGL
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