Merge pull request #2112 from lioncash/shadowing

gl_rasterizer_cache: Get rid of variable shadowing
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bunnei 2019-02-14 21:45:20 -05:00 committed by GitHub
commit 4327f430f1
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@ -36,7 +36,6 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
using ComponentType = VideoCore::Surface::ComponentType; using ComponentType = VideoCore::Surface::ComponentType;
struct SurfaceParams { struct SurfaceParams {
enum class SurfaceClass { enum class SurfaceClass {
Uploaded, Uploaded,
RenderTarget, RenderTarget,
@ -169,20 +168,27 @@ struct SurfaceParams {
} }
u32 MipBlockDepth(u32 mip_level) const { u32 MipBlockDepth(u32 mip_level) const {
if (mip_level == 0) if (mip_level == 0) {
return block_depth; return block_depth;
if (is_layered) }
if (is_layered) {
return 1; return 1;
u32 depth = MipDepth(mip_level); }
const u32 mip_depth = MipDepth(mip_level);
u32 bd = 32; u32 bd = 32;
while (bd > 1 && depth * 2 <= bd) { while (bd > 1 && mip_depth * 2 <= bd) {
bd >>= 1; bd >>= 1;
} }
if (bd == 32) { if (bd == 32) {
u32 bh = MipBlockHeight(mip_level); const u32 bh = MipBlockHeight(mip_level);
if (bh >= 4) if (bh >= 4) {
return 16; return 16;
}
} }
return bd; return bd;
} }