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gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
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1 changed files with 5 additions and 4 deletions
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@ -657,16 +657,17 @@ private:
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* @param instr Instruction to generate the if condition for.
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* @param instr Instruction to generate the if condition for.
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* @returns string containing the predicate condition.
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* @returns string containing the predicate condition.
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*/
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*/
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std::string GetPredicateCondition(u64 index, bool negate) const {
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std::string GetPredicateCondition(u64 index, bool negate) {
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using Tegra::Shader::Pred;
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using Tegra::Shader::Pred;
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std::string variable;
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std::string variable;
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// Index 7 is used as an 'Always True' condition.
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// Index 7 is used as an 'Always True' condition.
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if (index == static_cast<u64>(Pred::UnusedIndex))
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if (index == static_cast<u64>(Pred::UnusedIndex)) {
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variable = "true";
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variable = "true";
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else
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} else {
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variable = 'p' + std::to_string(index) + '_' + suffix;
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variable = 'p' + std::to_string(index) + '_' + suffix;
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declr_predicates.insert(variable);
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}
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if (negate) {
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if (negate) {
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return "!(" + variable + ')';
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return "!(" + variable + ')';
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}
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}
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