mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-08 07:59:09 +01:00
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
This commit is contained in:
parent
028d90eb79
commit
3fe77be392
4 changed files with 21 additions and 13 deletions
|
@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
|||
}
|
||||
|
||||
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
bool using_depth_fb,
|
||||
bool preserve_contents) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
|
||||
|
@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
|||
Surface depth_surface;
|
||||
MathUtil::Rectangle<u32> surfaces_rect;
|
||||
std::tie(color_surface, depth_surface, surfaces_rect) =
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
|
||||
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||
const MathUtil::Rectangle<u32> draw_rect{
|
||||
|
@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() {
|
|||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb);
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
|
||||
|
||||
// TODO(Subv): Support clearing only partial colors.
|
||||
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
|
||||
|
@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0);
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
|
||||
|
||||
SyncDepthTestState();
|
||||
SyncBlendState();
|
||||
|
|
|
@ -87,7 +87,8 @@ private:
|
|||
|
||||
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
|
||||
/// surfaces if writing was enabled.
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents);
|
||||
|
||||
/// Binds the framebuffer color and depth surface
|
||||
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
|
||||
|
|
|
@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
|||
}
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
bool using_depth_fb,
|
||||
bool preserve_contents) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
|
@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
|||
MathUtil::Rectangle<u32> color_rect{};
|
||||
Surface color_surface;
|
||||
if (using_color_fb) {
|
||||
color_surface = GetSurface(color_params);
|
||||
color_surface = GetSurface(color_params, preserve_contents);
|
||||
if (color_surface) {
|
||||
color_rect = color_surface->GetSurfaceParams().GetRect();
|
||||
}
|
||||
|
@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
|||
MathUtil::Rectangle<u32> depth_rect{};
|
||||
Surface depth_surface;
|
||||
if (using_depth_fb) {
|
||||
depth_surface = GetSurface(depth_params);
|
||||
depth_surface = GetSurface(depth_params, preserve_contents);
|
||||
if (depth_surface) {
|
||||
depth_rect = depth_surface->GetSurfaceParams().GetRect();
|
||||
}
|
||||
|
@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
|||
surface->FlushGLBuffer();
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
|
||||
if (params.addr == 0 || params.height * params.width == 0) {
|
||||
return {};
|
||||
}
|
||||
|
@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
|||
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
// Use the cached surface as-is
|
||||
return surface;
|
||||
} else {
|
||||
// If surface parameters changed, recreate the surface from the old one
|
||||
} else if (preserve_contents) {
|
||||
// If surface parameters changed and we care about keeping the previous data, recreate
|
||||
// the surface from the old one
|
||||
return RecreateSurface(surface, params);
|
||||
} else {
|
||||
// Delete the old surface before creating a new one to prevent collisions.
|
||||
UnregisterSurface(surface);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -722,7 +722,8 @@ public:
|
|||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents);
|
||||
|
||||
/// Flushes the surface to Switch memory
|
||||
void FlushSurface(const Surface& surface);
|
||||
|
@ -738,7 +739,7 @@ public:
|
|||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
||||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
|
||||
|
|
Loading…
Reference in a new issue