input_common: Add home and hard touch press buttons to UDP controllers

This commit is contained in:
german77 2022-01-30 09:15:29 -06:00
parent 11099dda2e
commit 3d2d77eb3f
4 changed files with 22 additions and 3 deletions

View file

@ -209,6 +209,8 @@ enum class ButtonNames {
Triangle,
Share,
Options,
Home,
Touch,
// Mouse buttons
ButtonMouseWheel,

View file

@ -271,7 +271,7 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
const auto touch_axis_y_id =
static_cast<int>(id == 0 ? PadAxes::Touch1Y : PadAxes::Touch2Y);
const auto touch_button_id =
static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::touch2);
static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::Touch2);
// TODO: Use custom calibration per device
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
@ -319,6 +319,9 @@ void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
SetButton(identifier, button, button_status);
}
SetButton(identifier, static_cast<int>(PadButton::Home), data.home != 0);
SetButton(identifier, static_cast<int>(PadButton::TouchHardPress), data.touch_hard_press != 0);
SetBattery(identifier, GetBatteryLevel(data.info.battery));
}
@ -393,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 18>
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20>
switch_to_dsu_button = {
std::pair{Settings::NativeButton::A, PadButton::Circle},
{Settings::NativeButton::B, PadButton::Cross},
@ -413,6 +416,8 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::SR, PadButton::R2},
{Settings::NativeButton::LStick, PadButton::L3},
{Settings::NativeButton::RStick, PadButton::R3},
{Settings::NativeButton::Home, PadButton::Home},
{Settings::NativeButton::Screenshot, PadButton::TouchHardPress},
};
if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
return {};
@ -517,6 +522,12 @@ Common::Input::ButtonNames UDPClient::GetUIButtonName(const Common::ParamPackage
return Common::Input::ButtonNames::Share;
case PadButton::Options:
return Common::Input::ButtonNames::Options;
case PadButton::Home:
return Common::Input::ButtonNames::Home;
case PadButton::Touch1:
case PadButton::Touch2:
case PadButton::TouchHardPress:
return Common::Input::ButtonNames::Touch;
default:
return Common::Input::ButtonNames::Undefined;
}

View file

@ -84,7 +84,9 @@ private:
Cross = 0x4000,
Square = 0x8000,
Touch1 = 0x10000,
touch2 = 0x20000,
Touch2 = 0x20000,
Home = 0x40000,
TouchHardPress = 0x80000,
};
enum class PadAxes : u8 {

View file

@ -102,6 +102,10 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
return QObject::tr("Share");
case Common::Input::ButtonNames::Options:
return QObject::tr("Options");
case Common::Input::ButtonNames::Home:
return QObject::tr("Home");
case Common::Input::ButtonNames::Touch:
return QObject::tr("Touch");
case Common::Input::ButtonNames::ButtonMouseWheel:
return QObject::tr("Wheel", "Indicates the mouse wheel");
case Common::Input::ButtonNames::ButtonBackward: