mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 19:19:58 +00:00
mouse_input: Remove two casts and amend some formatting
Removes the use of two static casts and improves the readability of some vectors slightly.
This commit is contained in:
parent
5842a767a9
commit
395997178b
1 changed files with 14 additions and 11 deletions
|
@ -21,8 +21,11 @@ void Mouse::UpdateThread() {
|
||||||
constexpr int update_time = 10;
|
constexpr int update_time = 10;
|
||||||
while (update_thread_running) {
|
while (update_thread_running) {
|
||||||
for (MouseInfo& info : mouse_info) {
|
for (MouseInfo& info : mouse_info) {
|
||||||
Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
|
const Common::Vec3f angular_direction{
|
||||||
-info.tilt_direction.x};
|
-info.tilt_direction.y,
|
||||||
|
0.0f,
|
||||||
|
-info.tilt_direction.x,
|
||||||
|
};
|
||||||
|
|
||||||
info.motion.SetGyroscope(angular_direction * info.tilt_speed);
|
info.motion.SetGyroscope(angular_direction * info.tilt_speed);
|
||||||
info.motion.UpdateRotation(update_time * 1000);
|
info.motion.UpdateRotation(update_time * 1000);
|
||||||
|
@ -46,14 +49,14 @@ void Mouse::UpdateYuzuSettings() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mouse::PressButton(int x, int y, int button_) {
|
void Mouse::PressButton(int x, int y, int button_) {
|
||||||
if (button_ >= static_cast<int>(mouse_info.size())) {
|
const auto button_index = static_cast<std::size_t>(button_);
|
||||||
|
if (button_index >= mouse_info.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int button = 1 << button_;
|
const auto button = 1U << button_index;
|
||||||
const auto button_index = static_cast<std::size_t>(button_);
|
|
||||||
buttons |= static_cast<u16>(button);
|
buttons |= static_cast<u16>(button);
|
||||||
last_button = static_cast<MouseButton>(button_);
|
last_button = static_cast<MouseButton>(button_index);
|
||||||
|
|
||||||
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
|
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
|
||||||
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
|
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
|
||||||
|
@ -63,8 +66,8 @@ void Mouse::PressButton(int x, int y, int button_) {
|
||||||
void Mouse::MouseMove(int x, int y) {
|
void Mouse::MouseMove(int x, int y) {
|
||||||
for (MouseInfo& info : mouse_info) {
|
for (MouseInfo& info : mouse_info) {
|
||||||
if (info.data.pressed) {
|
if (info.data.pressed) {
|
||||||
auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
|
const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
|
||||||
auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
|
const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
|
||||||
info.last_mouse_position = Common::MakeVec(x, y);
|
info.last_mouse_position = Common::MakeVec(x, y);
|
||||||
info.data.axis = {mouse_move.x, -mouse_move.y};
|
info.data.axis = {mouse_move.x, -mouse_move.y};
|
||||||
|
|
||||||
|
@ -79,12 +82,12 @@ void Mouse::MouseMove(int x, int y) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mouse::ReleaseButton(int button_) {
|
void Mouse::ReleaseButton(int button_) {
|
||||||
if (button_ >= static_cast<int>(mouse_info.size())) {
|
const auto button_index = static_cast<std::size_t>(button_);
|
||||||
|
if (button_index >= mouse_info.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int button = 1 << button_;
|
const auto button = 1U << button_index;
|
||||||
const auto button_index = static_cast<std::size_t>(button_);
|
|
||||||
buttons &= static_cast<u16>(0xFF - button);
|
buttons &= static_cast<u16>(0xFF - button);
|
||||||
|
|
||||||
mouse_info[button_index].tilt_speed = 0;
|
mouse_info[button_index].tilt_speed = 0;
|
||||||
|
|
Loading…
Reference in a new issue