mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-07 04:29:07 +01:00
VideoCore: Make PrimitiveAssembler const-correct
This commit is contained in:
parent
dcdffabfe6
commit
37a4ea046d
2 changed files with 4 additions and 3 deletions
|
@ -14,7 +14,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topolo
|
|||
: topology(topology), buffer_index(0) {}
|
||||
|
||||
template <typename VertexType>
|
||||
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx,
|
||||
void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
|
||||
TriangleHandler triangle_handler) {
|
||||
switch (topology) {
|
||||
// TODO: Figure out what's different with TriangleTopology::Shader.
|
||||
|
|
|
@ -15,7 +15,8 @@ namespace Pica {
|
|||
*/
|
||||
template <typename VertexType>
|
||||
struct PrimitiveAssembler {
|
||||
using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>;
|
||||
using TriangleHandler =
|
||||
std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
|
||||
|
||||
PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
|
||||
|
||||
|
@ -25,7 +26,7 @@ struct PrimitiveAssembler {
|
|||
* NOTE: We could specify the triangle handler in the constructor, but this way we can
|
||||
* keep event and handler code next to each other.
|
||||
*/
|
||||
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
|
||||
void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
|
||||
|
||||
/**
|
||||
* Resets the internal state of the PrimitiveAssembler.
|
||||
|
|
Loading…
Reference in a new issue