mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 05:29:58 +00:00
glasm: Add graphics specific shader declarations to GLASM
This commit is contained in:
parent
057dee4856
commit
3764750339
2 changed files with 63 additions and 6 deletions
|
@ -2,10 +2,25 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
namespace {
|
||||
std::string_view InterpDecorator(Interpolation interp) {
|
||||
switch (interp) {
|
||||
case Interpolation::Smooth:
|
||||
return "";
|
||||
case Interpolation::Flat:
|
||||
return "FLAT ";
|
||||
case Interpolation::NoPerspective:
|
||||
return "NOPERSPECTIVE ";
|
||||
}
|
||||
throw InvalidArgument("Invalid interpolation {}", interp);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
EmitContext::EmitContext(IR::Program& program) {
|
||||
// FIXME: Temporary partial implementation
|
||||
|
@ -42,6 +57,28 @@ EmitContext::EmitContext(IR::Program& program) {
|
|||
stage_name = "compute";
|
||||
break;
|
||||
}
|
||||
for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
|
||||
const auto& generic{program.info.input_generics[index]};
|
||||
if (generic.used) {
|
||||
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
|
||||
InterpDecorator(generic.interpolation), index, stage_name, index, index);
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
|
||||
if (!program.info.stores_frag_color[index]) {
|
||||
continue;
|
||||
}
|
||||
if (index == 0) {
|
||||
Add("OUTPUT frag_color0=result.color;");
|
||||
} else {
|
||||
Add("OUTPUT frag_color{}[]=result.color[{}];", index, index);
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < program.info.stores_generics.size(); ++index) {
|
||||
if (program.info.stores_generics[index]) {
|
||||
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
|
|
@ -261,6 +261,12 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
|
|||
}
|
||||
|
||||
void SetupOptions(std::string& header, Info info) {
|
||||
// TODO: Track the shared atomic ops
|
||||
header += "OPTION NV_internal;"
|
||||
"OPTION NV_shader_storage_buffer;"
|
||||
"OPTION NV_gpu_program_fp64;"
|
||||
"OPTION NV_bindless_texture;"
|
||||
"OPTION ARB_derivative_control;";
|
||||
if (info.uses_int64_bit_atomics) {
|
||||
header += "OPTION NV_shader_atomic_int64;";
|
||||
}
|
||||
|
@ -276,10 +282,25 @@ void SetupOptions(std::string& header, Info info) {
|
|||
if (info.uses_subgroup_shuffles) {
|
||||
header += "OPTION NV_shader_thread_shuffle;";
|
||||
}
|
||||
// TODO: Track the shared atomic ops
|
||||
header += "OPTION NV_shader_storage_buffer;"
|
||||
"OPTION NV_gpu_program_fp64;"
|
||||
"OPTION NV_bindless_texture;";
|
||||
}
|
||||
|
||||
std::string_view StageHeader(Stage stage) {
|
||||
switch (stage) {
|
||||
case Stage::VertexA:
|
||||
case Stage::VertexB:
|
||||
return "!!NVvp5.0\n";
|
||||
case Stage::TessellationControl:
|
||||
return "!!NVtcs5.0\n";
|
||||
case Stage::TessellationEval:
|
||||
return "!!NVtes5.0\n";
|
||||
case Stage::Geometry:
|
||||
return "!!NVgp5.0\n";
|
||||
case Stage::Fragment:
|
||||
return "!!NVfp5.0\n";
|
||||
case Stage::Compute:
|
||||
return "!!NVcp5.0\n";
|
||||
}
|
||||
throw InvalidArgument("Invalid stage {}", stage);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
@ -287,8 +308,7 @@ std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) {
|
|||
EmitContext ctx{program};
|
||||
Precolor(ctx, program);
|
||||
EmitCode(ctx, program);
|
||||
std::string header = "!!NVcp5.0\n"
|
||||
"OPTION NV_internal;";
|
||||
std::string header{StageHeader(program.stage)};
|
||||
SetupOptions(header, program.info);
|
||||
switch (program.stage) {
|
||||
case Stage::Compute:
|
||||
|
|
Loading…
Reference in a new issue