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Add initial graphics debugger interface.
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parent
82d3260359
commit
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4 changed files with 108 additions and 3 deletions
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@ -16,6 +16,9 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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/// GSP shared memory GX command buffer header
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/// GSP shared memory GX command buffer header
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union GX_CmdBufferHeader {
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union GX_CmdBufferHeader {
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u32 hex;
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u32 hex;
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@ -45,6 +48,9 @@ static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
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/// Finishes execution of a GSP command
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/// Finishes execution of a GSP command
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void GX_FinishCommand(u32 thread_id) {
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void GX_FinishCommand(u32 thread_id) {
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
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header->number_commands = header->number_commands - 1;
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header->number_commands = header->number_commands - 1;
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// TODO: Increment header->index?
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// TODO: Increment header->index?
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}
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}
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97
src/video_core/gpu_debugger.h
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97
src/video_core/gpu_debugger.h
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@ -0,0 +1,97 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <functional>
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#include <vector>
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#include "common/log.h"
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#include "core/hle/service/gsp.h"
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class GraphicsDebugger
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{
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public:
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// Base class for all objects which need to be notified about GPU events
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class DebuggerObserver
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{
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public:
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DebuggerObserver() : observed(nullptr) { }
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virtual ~DebuggerObserver()
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{
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if (observed)
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observed->UnregisterObserver(this);
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}
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/**
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* Called when a GX command has been processed and is ready for being
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* read via GraphicsDebugger::ReadGXCommandHistory.
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* @param total_command_count Total number of commands in the GX history
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* @note All methods in this class are called from the GSP thread
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*/
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virtual void GXCommandProcessed(int total_command_count)
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{
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const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
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ERROR_LOG(GSP, "Received command: id=%x", cmd.id);
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}
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protected:
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GraphicsDebugger* GetDebugger()
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{
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return observed;
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}
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private:
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GraphicsDebugger* observed;
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bool in_destruction;
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friend class GraphicsDebugger;
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};
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void GXCommandProcessed(u8* command_data)
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{
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gx_command_history.push_back(GSP_GPU::GXCommand());
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GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
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const int cmd_length = sizeof(GSP_GPU::GXCommand);
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memcpy(cmd.data, command_data, cmd_length);
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ForEachObserver([this](DebuggerObserver* observer) {
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observer->GXCommandProcessed(this->gx_command_history.size());
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} );
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}
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const GSP_GPU::GXCommand& ReadGXCommandHistory(int index) const
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{
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// TODO: Is this thread-safe?
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return gx_command_history[index];
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}
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void RegisterObserver(DebuggerObserver* observer)
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{
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// TODO: Check for duplicates
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observers.push_back(observer);
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observer->observed = this;
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}
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void UnregisterObserver(DebuggerObserver* observer)
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{
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std::remove(observers.begin(), observers.end(), observer);
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observer->observed = nullptr;
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}
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private:
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void ForEachObserver(std::function<void (DebuggerObserver*)> func)
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{
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std::for_each(observers.begin(),observers.end(), func);
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}
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std::vector<DebuggerObserver*> observers;
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std::vector<GSP_GPU::GXCommand> gx_command_history;
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};
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@ -24,10 +24,11 @@
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<ClCompile Include="video_core.cpp" />
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<ClCompile Include="video_core.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="gpu_debugger.h" />
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<ClInclude Include="renderer_base.h" />
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<ClInclude Include="renderer_base.h" />
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<ClInclude Include="renderer_opengl\renderer_opengl.h" />
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<ClInclude Include="utils.h" />
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<ClInclude Include="utils.h" />
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<ClInclude Include="video_core.h" />
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<ClInclude Include="video_core.h" />
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<ClInclude Include="renderer_opengl\renderer_opengl.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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<Text Include="CMakeLists.txt" />
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<ClInclude Include="renderer_opengl\renderer_opengl.h">
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<ClInclude Include="renderer_opengl\renderer_opengl.h">
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<Filter>renderer_opengl</Filter>
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<Filter>renderer_opengl</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="gpu_debugger.h" />
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<ClInclude Include="renderer_base.h" />
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<ClInclude Include="renderer_base.h" />
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<ClInclude Include="utils.h" />
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<ClInclude Include="utils.h" />
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<ClInclude Include="video_core.h" />
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<ClInclude Include="video_core.h" />
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