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Merge pull request #4337 from lat9nq/fix-per-game-async
main: Set async gpu properly after loading per-game setting
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commit
2781201bfb
3 changed files with 10 additions and 0 deletions
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@ -184,4 +184,9 @@ void RestoreGlobalState() {
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values.sound_index.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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}
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}
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void Sanitize() {
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values.use_asynchronous_gpu_emulation.SetValue(
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values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
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}
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} // namespace Settings
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} // namespace Settings
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@ -526,4 +526,7 @@ void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState();
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void RestoreGlobalState();
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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} // namespace Settings
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} // namespace Settings
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@ -1368,11 +1368,13 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
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void Config::Reload() {
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void Config::Reload() {
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ReadValues();
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ReadValues();
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Settings::Sanitize();
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// To apply default value changes
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// To apply default value changes
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SaveValues();
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SaveValues();
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Settings::Apply();
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Settings::Apply();
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}
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}
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void Config::Save() {
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void Config::Save() {
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Settings::Sanitize();
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SaveValues();
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SaveValues();
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}
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}
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