mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 03:49:59 +00:00
Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
This commit is contained in:
commit
2133482a17
1 changed files with 1 additions and 3 deletions
|
@ -34,8 +34,6 @@
|
|||
namespace OpenGL {
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCommon::Shader::CompileDepth;
|
||||
using VideoCommon::Shader::CompilerSettings;
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
using VideoCommon::Shader::Registry;
|
||||
using VideoCommon::Shader::ShaderIR;
|
||||
|
@ -45,7 +43,7 @@ namespace {
|
|||
constexpr u32 STAGE_MAIN_OFFSET = 10;
|
||||
constexpr u32 KERNEL_MAIN_OFFSET = 0;
|
||||
|
||||
constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
|
||||
constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
|
||||
|
|
Loading…
Reference in a new issue