mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-07 03:59:10 +01:00
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
This commit is contained in:
parent
af9336df57
commit
2020ba06e1
4 changed files with 46 additions and 79 deletions
|
@ -66,8 +66,6 @@ static constexpr ConversionArray morton_to_linear_fns = {
|
||||||
MortonCopy<true, PixelFormat::BC6H_UF16>,
|
MortonCopy<true, PixelFormat::BC6H_UF16>,
|
||||||
MortonCopy<true, PixelFormat::BC6H_SF16>,
|
MortonCopy<true, PixelFormat::BC6H_SF16>,
|
||||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
||||||
MortonCopy<true, PixelFormat::G8R8U>,
|
|
||||||
MortonCopy<true, PixelFormat::G8R8S>,
|
|
||||||
MortonCopy<true, PixelFormat::BGRA8>,
|
MortonCopy<true, PixelFormat::BGRA8>,
|
||||||
MortonCopy<true, PixelFormat::RGBA32F>,
|
MortonCopy<true, PixelFormat::RGBA32F>,
|
||||||
MortonCopy<true, PixelFormat::RG32F>,
|
MortonCopy<true, PixelFormat::RG32F>,
|
||||||
|
@ -138,8 +136,6 @@ static constexpr ConversionArray linear_to_morton_fns = {
|
||||||
MortonCopy<false, PixelFormat::BC6H_SF16>,
|
MortonCopy<false, PixelFormat::BC6H_SF16>,
|
||||||
// TODO(Subv): Swizzling ASTC formats are not supported
|
// TODO(Subv): Swizzling ASTC formats are not supported
|
||||||
nullptr,
|
nullptr,
|
||||||
MortonCopy<false, PixelFormat::G8R8U>,
|
|
||||||
MortonCopy<false, PixelFormat::G8R8S>,
|
|
||||||
MortonCopy<false, PixelFormat::BGRA8>,
|
MortonCopy<false, PixelFormat::BGRA8>,
|
||||||
MortonCopy<false, PixelFormat::RGBA32F>,
|
MortonCopy<false, PixelFormat::RGBA32F>,
|
||||||
MortonCopy<false, PixelFormat::RG32F>,
|
MortonCopy<false, PixelFormat::RG32F>,
|
||||||
|
|
|
@ -288,8 +288,6 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
|
||||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
||||||
true}, // BC6H_SF16
|
true}, // BC6H_SF16
|
||||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
|
|
||||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
|
|
||||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
||||||
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
|
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
|
||||||
|
@ -620,18 +618,6 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
|
||||||
constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)};
|
|
||||||
for (std::size_t y = 0; y < height; ++y) {
|
|
||||||
for (std::size_t x = 0; x < width; ++x) {
|
|
||||||
const std::size_t offset{bpp * (y * width + x)};
|
|
||||||
const u8 temp{data[offset]};
|
|
||||||
data[offset] = data[offset + 1];
|
|
||||||
data[offset + 1] = temp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
||||||
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
||||||
|
@ -664,12 +650,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
||||||
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
||||||
ConvertS8Z24ToZ24S8(data, width, height, false);
|
ConvertS8Z24ToZ24S8(data, width, height, false);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PixelFormat::G8R8U:
|
|
||||||
case PixelFormat::G8R8S:
|
|
||||||
// Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
|
|
||||||
ConvertG8R8ToR8G8(data, width, height);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -681,8 +661,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
||||||
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
||||||
u32 width, u32 height) {
|
u32 width, u32 height) {
|
||||||
switch (pixel_format) {
|
switch (pixel_format) {
|
||||||
case PixelFormat::G8R8U:
|
|
||||||
case PixelFormat::G8R8S:
|
|
||||||
case PixelFormat::ASTC_2D_4X4:
|
case PixelFormat::ASTC_2D_4X4:
|
||||||
case PixelFormat::ASTC_2D_8X8:
|
case PixelFormat::ASTC_2D_8X8:
|
||||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||||
|
|
|
@ -196,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
case Tegra::Texture::TextureFormat::G8R8:
|
case Tegra::Texture::TextureFormat::G8R8:
|
||||||
|
// TextureFormat::G8R8 is actually ordered red then green, as such we can use
|
||||||
|
// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
|
||||||
|
// of the Wild, which uses this format to render the hearts on the UI.
|
||||||
switch (component_type) {
|
switch (component_type) {
|
||||||
case Tegra::Texture::ComponentType::UNORM:
|
case Tegra::Texture::ComponentType::UNORM:
|
||||||
return PixelFormat::G8R8U;
|
return PixelFormat::RG8U;
|
||||||
case Tegra::Texture::ComponentType::SNORM:
|
case Tegra::Texture::ComponentType::SNORM:
|
||||||
return PixelFormat::G8R8S;
|
return PixelFormat::RG8S;
|
||||||
}
|
}
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
|
@ -38,57 +38,55 @@ enum class PixelFormat {
|
||||||
BC6H_UF16 = 20,
|
BC6H_UF16 = 20,
|
||||||
BC6H_SF16 = 21,
|
BC6H_SF16 = 21,
|
||||||
ASTC_2D_4X4 = 22,
|
ASTC_2D_4X4 = 22,
|
||||||
G8R8U = 23,
|
BGRA8 = 23,
|
||||||
G8R8S = 24,
|
RGBA32F = 24,
|
||||||
BGRA8 = 25,
|
RG32F = 25,
|
||||||
RGBA32F = 26,
|
R32F = 26,
|
||||||
RG32F = 27,
|
R16F = 27,
|
||||||
R32F = 28,
|
R16U = 28,
|
||||||
R16F = 29,
|
R16S = 29,
|
||||||
R16U = 30,
|
R16UI = 30,
|
||||||
R16S = 31,
|
R16I = 31,
|
||||||
R16UI = 32,
|
RG16 = 32,
|
||||||
R16I = 33,
|
RG16F = 33,
|
||||||
RG16 = 34,
|
RG16UI = 34,
|
||||||
RG16F = 35,
|
RG16I = 35,
|
||||||
RG16UI = 36,
|
RG16S = 36,
|
||||||
RG16I = 37,
|
RGB32F = 37,
|
||||||
RG16S = 38,
|
RGBA8_SRGB = 38,
|
||||||
RGB32F = 39,
|
RG8U = 39,
|
||||||
RGBA8_SRGB = 40,
|
RG8S = 40,
|
||||||
RG8U = 41,
|
RG32UI = 41,
|
||||||
RG8S = 42,
|
R32UI = 42,
|
||||||
RG32UI = 43,
|
ASTC_2D_8X8 = 43,
|
||||||
R32UI = 44,
|
ASTC_2D_8X5 = 44,
|
||||||
ASTC_2D_8X8 = 45,
|
ASTC_2D_5X4 = 45,
|
||||||
ASTC_2D_8X5 = 46,
|
BGRA8_SRGB = 46,
|
||||||
ASTC_2D_5X4 = 47,
|
DXT1_SRGB = 47,
|
||||||
BGRA8_SRGB = 48,
|
DXT23_SRGB = 48,
|
||||||
DXT1_SRGB = 49,
|
DXT45_SRGB = 49,
|
||||||
DXT23_SRGB = 50,
|
BC7U_SRGB = 50,
|
||||||
DXT45_SRGB = 51,
|
ASTC_2D_4X4_SRGB = 51,
|
||||||
BC7U_SRGB = 52,
|
ASTC_2D_8X8_SRGB = 52,
|
||||||
ASTC_2D_4X4_SRGB = 53,
|
ASTC_2D_8X5_SRGB = 53,
|
||||||
ASTC_2D_8X8_SRGB = 54,
|
ASTC_2D_5X4_SRGB = 54,
|
||||||
ASTC_2D_8X5_SRGB = 55,
|
ASTC_2D_5X5 = 55,
|
||||||
ASTC_2D_5X4_SRGB = 56,
|
ASTC_2D_5X5_SRGB = 56,
|
||||||
ASTC_2D_5X5 = 57,
|
ASTC_2D_10X8 = 57,
|
||||||
ASTC_2D_5X5_SRGB = 58,
|
ASTC_2D_10X8_SRGB = 58,
|
||||||
ASTC_2D_10X8 = 59,
|
|
||||||
ASTC_2D_10X8_SRGB = 60,
|
|
||||||
|
|
||||||
MaxColorFormat,
|
MaxColorFormat,
|
||||||
|
|
||||||
// Depth formats
|
// Depth formats
|
||||||
Z32F = 61,
|
Z32F = 59,
|
||||||
Z16 = 62,
|
Z16 = 60,
|
||||||
|
|
||||||
MaxDepthFormat,
|
MaxDepthFormat,
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
Z24S8 = 63,
|
Z24S8 = 61,
|
||||||
S8Z24 = 64,
|
S8Z24 = 62,
|
||||||
Z32FS8 = 65,
|
Z32FS8 = 63,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -149,8 +147,6 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
||||||
4, // BC6H_UF16
|
4, // BC6H_UF16
|
||||||
4, // BC6H_SF16
|
4, // BC6H_SF16
|
||||||
4, // ASTC_2D_4X4
|
4, // ASTC_2D_4X4
|
||||||
1, // G8R8U
|
|
||||||
1, // G8R8S
|
|
||||||
1, // BGRA8
|
1, // BGRA8
|
||||||
1, // RGBA32F
|
1, // RGBA32F
|
||||||
1, // RG32F
|
1, // RG32F
|
||||||
|
@ -232,8 +228,6 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
|
||||||
4, // BC6H_UF16
|
4, // BC6H_UF16
|
||||||
4, // BC6H_SF16
|
4, // BC6H_SF16
|
||||||
4, // ASTC_2D_4X4
|
4, // ASTC_2D_4X4
|
||||||
1, // G8R8U
|
|
||||||
1, // G8R8S
|
|
||||||
1, // BGRA8
|
1, // BGRA8
|
||||||
1, // RGBA32F
|
1, // RGBA32F
|
||||||
1, // RG32F
|
1, // RG32F
|
||||||
|
@ -309,8 +303,6 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
|
||||||
4, // BC6H_UF16
|
4, // BC6H_UF16
|
||||||
4, // BC6H_SF16
|
4, // BC6H_SF16
|
||||||
4, // ASTC_2D_4X4
|
4, // ASTC_2D_4X4
|
||||||
1, // G8R8U
|
|
||||||
1, // G8R8S
|
|
||||||
1, // BGRA8
|
1, // BGRA8
|
||||||
1, // RGBA32F
|
1, // RGBA32F
|
||||||
1, // RG32F
|
1, // RG32F
|
||||||
|
@ -386,8 +378,6 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
||||||
128, // BC6H_UF16
|
128, // BC6H_UF16
|
||||||
128, // BC6H_SF16
|
128, // BC6H_SF16
|
||||||
128, // ASTC_2D_4X4
|
128, // ASTC_2D_4X4
|
||||||
16, // G8R8U
|
|
||||||
16, // G8R8S
|
|
||||||
32, // BGRA8
|
32, // BGRA8
|
||||||
128, // RGBA32F
|
128, // RGBA32F
|
||||||
64, // RG32F
|
64, // RG32F
|
||||||
|
|
Loading…
Reference in a new issue