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synced 2024-11-05 04:19:57 +00:00
set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
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parent
6a2aa6dbdb
commit
1d60bb6544
1 changed files with 9 additions and 9 deletions
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@ -777,15 +777,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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}
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}
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
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const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
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wrap_p == Tegra::Texture::WrapMode::Border) {
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config.border_color_b, config.border_color_a}};
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const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
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if (border_color != new_border_color) {
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config.border_color_b, config.border_color_a}};
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border_color = new_border_color;
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if (border_color != new_border_color) {
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
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border_color = new_border_color;
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
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}
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}
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}
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if (info.tic.use_header_opt_control == 0) {
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if (info.tic.use_header_opt_control == 0) {
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
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@ -1022,7 +1020,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
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void RasterizerOpenGL::SyncColorMask() {
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void RasterizerOpenGL::SyncColorMask() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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size_t count =
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
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for (size_t i = 0; i < count; i++) {
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const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
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const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
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auto& dest = state.color_mask[i];
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auto& dest = state.color_mask[i];
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dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
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dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
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