mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-08 06:59:58 +00:00
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
This commit is contained in:
parent
fe8e5d8ae4
commit
1956a34ee5
1 changed files with 58 additions and 36 deletions
|
@ -293,44 +293,66 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
||||||
|
|
||||||
void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
|
void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
|
||||||
Node imm_lut, bool sets_cc) {
|
Node imm_lut, bool sets_cc) {
|
||||||
constexpr u32 lop_iterations = 32;
|
const Node lop3_fast = [&](Node na, Node nb, Node nc, Node ttbl) {
|
||||||
const Node one = Immediate(1);
|
Node value = Immediate(0);
|
||||||
const Node two = Immediate(2);
|
ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
|
||||||
|
if (imm.GetValue() & 0x01) {
|
||||||
Node value;
|
Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||||
for (u32 i = 0; i < lop_iterations; ++i) {
|
Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||||
const Node shift_amount = Immediate(i);
|
Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
|
||||||
const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||||
const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
|
||||||
const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
|
|
||||||
const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
|
|
||||||
const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
|
|
||||||
|
|
||||||
const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
|
|
||||||
const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
|
|
||||||
const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
|
|
||||||
|
|
||||||
const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
|
|
||||||
const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
|
|
||||||
|
|
||||||
const Node shifted_bit =
|
|
||||||
Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
|
|
||||||
const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
|
|
||||||
|
|
||||||
const Node right =
|
|
||||||
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
|
|
||||||
|
|
||||||
if (i > 0) {
|
|
||||||
value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
|
|
||||||
} else {
|
|
||||||
value = right;
|
|
||||||
}
|
}
|
||||||
|
if (imm.GetValue() & 0x02) {
|
||||||
|
Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||||
|
Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
}
|
}
|
||||||
|
if (imm.GetValue() & 0x04) {
|
||||||
|
Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||||
|
Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
}
|
||||||
|
if (imm.GetValue() & 0x08) {
|
||||||
|
Node a = Operation(OperationCode::IBitwiseNot, na);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
}
|
||||||
|
if (imm.GetValue() & 0x10) {
|
||||||
|
Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||||
|
Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
}
|
||||||
|
if (imm.GetValue() & 0x20) {
|
||||||
|
Node b = Operation(OperationCode::IBitwiseNot, nb);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
}
|
||||||
|
if (imm.GetValue() & 0x40) {
|
||||||
|
Node c = Operation(OperationCode::IBitwiseNot, nc);
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
}
|
||||||
|
if (imm.GetValue() & 0x80) {
|
||||||
|
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
|
||||||
|
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
|
||||||
|
value = Operation(OperationCode::IBitwiseOr, value, r);
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}(op_a, op_b, op_c, imm_lut);
|
||||||
|
|
||||||
SetInternalFlagsFromInteger(bb, value, sets_cc);
|
SetInternalFlagsFromInteger(bb, lop3_fast, sets_cc);
|
||||||
SetRegister(bb, dest, value);
|
SetRegister(bb, dest, lop3_fast);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace VideoCommon::Shader
|
} // namespace VideoCommon::Shader
|
||||||
|
|
Loading…
Reference in a new issue