mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 09:19:58 +00:00
Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
This commit is contained in:
commit
1916213311
1 changed files with 11 additions and 7 deletions
|
@ -2742,12 +2742,12 @@ private:
|
|||
}
|
||||
case 3: {
|
||||
if (is_array) {
|
||||
UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||
is_array = false;
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord =
|
||||
"vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
|
@ -2777,7 +2777,11 @@ private:
|
|||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
if (depth_compare && is_array) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL: {
|
||||
|
|
Loading…
Reference in a new issue