Shader decompiler: do constant propgation before texture pass.

This commit is contained in:
Fernando Sahmkow 2022-03-13 21:49:40 +01:00
parent ec9f0f064e
commit 185fc03c3c

View file

@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
} }
Optimization::SsaRewritePass(program); Optimization::SsaRewritePass(program);
Optimization::ConstantPropagationPass(program);
Optimization::GlobalMemoryToStorageBufferPass(program); Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program); Optimization::TexturePass(env, program);
Optimization::ConstantPropagationPass(program);
if (Settings::values.resolution_info.active) { if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program); Optimization::RescalingPass(program);
} }