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video_core/shader/ast: Make Indent() private
It's never used outside of this class, so we can narrow its scope down.
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1 changed files with 9 additions and 9 deletions
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@ -326,15 +326,6 @@ public:
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inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult());
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inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult());
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}
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}
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std::string& Indent() {
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if (memo_scope == scope) {
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return tabs_memo;
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}
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tabs_memo = tabs.substr(0, scope * 2);
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memo_scope = scope;
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return tabs_memo;
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}
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void Visit(ASTNode& node) {
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void Visit(ASTNode& node) {
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std::visit(*this, *node->GetInnerData());
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std::visit(*this, *node->GetInnerData());
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}
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}
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@ -344,6 +335,15 @@ public:
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}
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}
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private:
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private:
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std::string& Indent() {
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if (memo_scope == scope) {
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return tabs_memo;
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}
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tabs_memo = tabs.substr(0, scope * 2);
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memo_scope = scope;
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return tabs_memo;
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}
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std::string inner{};
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std::string inner{};
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u32 scope{};
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u32 scope{};
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