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Merge pull request #3370 from ReinUsesLisp/node-shared-ptr
shader: Remove curly braces initializers on shared pointers
This commit is contained in:
commit
157eb375a5
5 changed files with 12 additions and 12 deletions
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@ -65,8 +65,8 @@ public:
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void DetachSegment(ASTNode start, ASTNode end);
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void Remove(ASTNode node);
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ASTNode first{};
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ASTNode last{};
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ASTNode first;
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ASTNode last;
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};
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class ASTProgram {
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@ -299,9 +299,9 @@ private:
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friend class ASTZipper;
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ASTData data;
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ASTNode parent{};
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ASTNode next{};
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ASTNode previous{};
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ASTNode parent;
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ASTNode next;
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ASTNode previous;
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ASTZipper* manager{};
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};
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@ -297,7 +297,7 @@ void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Nod
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const Node one = Immediate(1);
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const Node two = Immediate(2);
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Node value{};
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Node value;
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for (u32 i = 0; i < lop_iterations; ++i) {
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const Node shift_amount = Immediate(i);
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@ -630,7 +630,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
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aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
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}
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Node dc{};
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Node dc;
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if (depth_compare) {
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// Depth is always stored in the register signaled by gpr20 or in the next register if lod
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// or bias are used
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@ -666,7 +666,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
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const Node array = is_array ? GetRegister(array_register) : nullptr;
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Node dc{};
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Node dc;
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if (depth_compare) {
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// Depth is always stored in the register signaled by gpr20 or in the next register if lod
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// or bias are used
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@ -443,9 +443,9 @@ struct MetaTexture {
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std::vector<Node> derivates;
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Node bias;
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Node lod;
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Node component{};
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Node component;
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u32 element{};
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Node index{};
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Node index;
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};
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struct MetaImage {
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@ -41,8 +41,8 @@ std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& o
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if (operation.GetCode() != OperationCode::UAdd) {
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return std::nullopt;
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}
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Node gpr{};
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Node offset{};
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Node gpr;
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Node offset;
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ASSERT(operation.GetOperandsCount() == 2);
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for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
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Node operand = operation[i];
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