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common: Remove unused old breakpoint source files
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally).
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3 changed files with 0 additions and 141 deletions
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@ -29,8 +29,6 @@ add_library(common STATIC
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assert.h
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assert.h
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bit_field.h
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bit_field.h
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bit_set.h
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bit_set.h
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break_points.cpp
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break_points.h
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cityhash.cpp
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cityhash.cpp
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cityhash.h
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cityhash.h
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color.h
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color.h
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@ -1,90 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <sstream>
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#include "common/break_points.h"
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bool BreakPoints::IsAddressBreakPoint(u32 iAddress) const {
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auto cond = [&iAddress](const TBreakPoint& bp) { return bp.iAddress == iAddress; };
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auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
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return it != m_BreakPoints.end();
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}
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bool BreakPoints::IsTempBreakPoint(u32 iAddress) const {
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auto cond = [&iAddress](const TBreakPoint& bp) {
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return bp.iAddress == iAddress && bp.bTemporary;
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};
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auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
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return it != m_BreakPoints.end();
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}
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BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const {
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TBreakPointsStr bps;
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for (auto breakpoint : m_BreakPoints) {
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if (!breakpoint.bTemporary) {
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std::stringstream bp;
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bp << std::hex << breakpoint.iAddress << " " << (breakpoint.bOn ? "n" : "");
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bps.push_back(bp.str());
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}
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}
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return bps;
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}
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void BreakPoints::AddFromStrings(const TBreakPointsStr& bps) {
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for (auto bps_item : bps) {
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TBreakPoint bp;
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std::stringstream bpstr;
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bpstr << std::hex << bps_item;
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bpstr >> bp.iAddress;
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bp.bOn = bps_item.find("n") != bps_item.npos;
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bp.bTemporary = false;
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Add(bp);
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}
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}
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void BreakPoints::Add(const TBreakPoint& bp) {
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if (!IsAddressBreakPoint(bp.iAddress)) {
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m_BreakPoints.push_back(bp);
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// if (jit)
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// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
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}
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}
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void BreakPoints::Add(u32 em_address, bool temp) {
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if (!IsAddressBreakPoint(em_address)) // only add new addresses
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{
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TBreakPoint pt; // breakpoint settings
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pt.bOn = true;
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pt.bTemporary = temp;
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pt.iAddress = em_address;
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m_BreakPoints.push_back(pt);
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// if (jit)
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// jit->GetBlockCache()->InvalidateICache(em_address, 4);
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}
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}
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void BreakPoints::Remove(u32 em_address) {
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auto cond = [&em_address](const TBreakPoint& bp) { return bp.iAddress == em_address; };
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auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
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if (it != m_BreakPoints.end())
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m_BreakPoints.erase(it);
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}
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void BreakPoints::Clear() {
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// if (jit)
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//{
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// std::for_each(m_BreakPoints.begin(), m_BreakPoints.end(),
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// [](const TBreakPoint& bp)
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// {
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// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
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// }
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// );
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//}
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m_BreakPoints.clear();
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}
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@ -1,49 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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class DebugInterface;
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struct TBreakPoint {
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u32 iAddress;
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bool bOn;
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bool bTemporary;
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};
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// Code breakpoints.
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class BreakPoints {
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public:
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typedef std::vector<TBreakPoint> TBreakPoints;
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typedef std::vector<std::string> TBreakPointsStr;
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const TBreakPoints& GetBreakPoints() {
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return m_BreakPoints;
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}
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TBreakPointsStr GetStrings() const;
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void AddFromStrings(const TBreakPointsStr& bps);
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// is address breakpoint
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bool IsAddressBreakPoint(u32 iAddress) const;
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bool IsTempBreakPoint(u32 iAddress) const;
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// Add BreakPoint
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void Add(u32 em_address, bool temp = false);
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void Add(const TBreakPoint& bp);
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// Remove Breakpoint
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void Remove(u32 iAddress);
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void Clear();
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void DeleteByAddress(u32 Address);
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private:
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TBreakPoints m_BreakPoints;
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u32 m_iBreakOnCount;
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};
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