Maxwell3D: Correct marking dirtiness on CB upload

This commit is contained in:
Fernando Sahmkow 2019-07-14 11:56:47 -04:00 committed by FernandoS27
parent fec32fed18
commit 0ff4a5fa39

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@ -568,6 +568,7 @@ void Maxwell3D::FinishCBData() {
const u32 id = cb_data_state.id; const u32 id = cb_data_state.id;
memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size); memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size);
dirty.ResetVertexArrays();
cb_data_state.id = null_cb_data; cb_data_state.id = null_cb_data;
cb_data_state.current = null_cb_data; cb_data_state.current = null_cb_data;