gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.

This commit is contained in:
bunnei 2018-10-15 21:24:34 -04:00
parent 949d7832fa
commit 0e59291310
2 changed files with 23 additions and 16 deletions

View file

@ -62,12 +62,12 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
}
}
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) {
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
const auto max_size{memory_manager.GetRegionEnd(gpu_addr) - gpu_addr};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
addr = cpu_addr ? *cpu_addr : 0;
gpu_addr = gpu_addr_;
size_in_bytes = SizeInBytesRaw();
if (IsPixelFormatASTC(pixel_format)) {
@ -76,15 +76,6 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) {
} else {
size_in_bytes_gl = SizeInBytesGL();
}
// Clamp size to mapped GPU memory region
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
// R32F render buffer. We do not yet know if this is a game bug or something else, but this
// check is necessary to prevent flushing from overwriting unmapped memory.
if (size_in_bytes > max_size) {
LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes, max_size);
size_in_bytes = max_size;
}
}
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
@ -719,7 +710,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
}
CachedSurface::CachedSurface(const SurfaceParams& params)
: params(params), gl_target(SurfaceTargetToGL(params.target)) {
: params(params), gl_target(SurfaceTargetToGL(params.target)),
cached_size_in_bytes(params.size_in_bytes) {
texture.Create();
const auto& rect{params.GetRect()};
@ -769,6 +761,18 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
SurfaceParams::SurfaceTargetName(params.target));
// Clamp size to mapped GPU memory region
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
// R32F render buffer. We do not yet know if this is a game bug or something else, but this
// check is necessary to prevent flushing from overwriting unmapped memory.
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
if (cached_size_in_bytes > max_size) {
LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
cached_size_in_bytes = max_size;
}
}
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
@ -912,7 +916,7 @@ void CachedSurface::FlushGLBuffer() {
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
// OpenGL temporary buffer needs to be big enough to store raw texture size
gl_buffer.resize(params.size_in_bytes);
gl_buffer.resize(GetSizeInBytes());
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT

View file

@ -783,6 +783,7 @@ struct SurfaceParams {
// Parameters used for caching
VAddr addr;
Tegra::GPUVAddr gpu_addr;
std::size_t size_in_bytes;
std::size_t size_in_bytes_gl;
@ -802,7 +803,8 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
SurfaceReserveKey res;
res.state = params;
res.state.rt = {}; // Ignore rt config in caching
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
res.state.rt = {}; // Ignore rt config in caching
return res;
}
};
@ -826,7 +828,7 @@ public:
}
std::size_t GetSizeInBytes() const {
return params.size_in_bytes;
return cached_size_in_bytes;
}
void Flush() {
@ -865,6 +867,7 @@ private:
std::vector<u8> gl_buffer;
SurfaceParams params;
GLenum gl_target;
std::size_t cached_size_in_bytes;
bool dirty = false;
};