GPU: Make the debug_context variable a member of the frontend instead of a global.

This commit is contained in:
Subv 2018-03-24 23:35:06 -05:00
parent 2c785bd06c
commit 0ce52b1da2
7 changed files with 40 additions and 19 deletions

View file

@ -13,6 +13,7 @@
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
class EmuWindow;
@ -135,6 +136,14 @@ public:
return *app_loader;
}
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
debug_context = std::move(context);
}
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
return debug_context;
}
private:
/**
* Initialize the emulated system.
@ -154,6 +163,8 @@ private:
std::unique_ptr<Kernel::Scheduler> scheduler;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
Kernel::SharedPtr<Kernel::Process> current_process;
/// When true, signals that a reschedule should happen

View file

@ -23,8 +23,6 @@
namespace Tegra {
std::shared_ptr<DebugContext> g_debug_context;
void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);

View file

@ -160,6 +160,4 @@ private:
std::list<BreakPointObserver*> breakpoint_observers;
};
extern std::shared_ptr<DebugContext> g_debug_context;
} // namespace Tegra

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@ -4,6 +4,7 @@
#include <cinttypes>
#include "common/assert.h"
#include "core/core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/textures/decoders.h"
@ -50,6 +51,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
if (executing_macro != 0) {
@ -76,8 +79,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
return;
}
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
regs.reg_array[method] = value;
@ -146,9 +149,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
#undef MAXWELL3D_REG_INDEX
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed,
nullptr);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
}
}
@ -173,14 +175,14 @@ void Maxwell3D::ProcessQueryGet() {
void Maxwell3D::DrawArrays() {
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch,
nullptr);
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
if (Tegra::g_debug_context) {
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch,
nullptr);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
}

View file

@ -341,7 +341,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
surface_address = rt.Address();
surface_width = rt.horiz;
surface_height = rt.vert;
surface_format = ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
if (rt.format != 0) {
surface_format =
ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
}
break;
}

View file

@ -25,6 +25,7 @@
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
@ -71,7 +72,7 @@ void GMainWindow::ShowCallouts() {}
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
Tegra::g_debug_context = Tegra::DebugContext::Construct();
debug_context = Tegra::DebugContext::Construct();
setAcceptDrops(true);
ui.setupUi(this);
@ -165,12 +166,12 @@ void GMainWindow::InitializeDebugWidgets() {
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Tegra::g_debug_context, this);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsSurfaceWidget = new GraphicsSurfaceWidget(Tegra::g_debug_context, this);
graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
graphicsSurfaceWidget->hide();
debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
@ -339,6 +340,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
Core::System& system{Core::System::GetInstance()};
system.SetGPUDebugContext(debug_context);
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");

View file

@ -23,6 +23,10 @@ class ProfilerWidget;
class RegistersWidget;
class WaitTreeWidget;
namespace Tegra {
class DebugContext;
}
class GMainWindow : public QMainWindow {
Q_OBJECT
@ -135,6 +139,8 @@ private:
Ui::MainWindow ui;
std::shared_ptr<Tegra::DebugContext> debug_context;
GRenderWindow* render_window;
GameList* game_list;