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Merge pull request #2512 from ReinUsesLisp/comp-indexing
gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
This commit is contained in:
commit
0bcc305797
3 changed files with 80 additions and 3 deletions
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@ -2,11 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <array>
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#include <cstddef>
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#include <cstddef>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -24,6 +27,7 @@ Device::Device() {
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
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max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
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max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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}
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}
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Device::Device(std::nullptr_t) {
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Device::Device(std::nullptr_t) {
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@ -31,6 +35,7 @@ Device::Device(std::nullptr_t) {
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max_vertex_attributes = 16;
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max_vertex_attributes = 16;
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max_varyings = 15;
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max_varyings = 15;
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has_variable_aoffi = true;
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has_variable_aoffi = true;
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has_component_indexing_bug = false;
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}
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}
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bool Device::TestVariableAoffi() {
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bool Device::TestVariableAoffi() {
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@ -52,4 +57,53 @@ void main() {
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return supported;
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return supported;
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}
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}
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bool Device::TestComponentIndexingBug() {
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constexpr char log_message[] = "Renderer_ComponentIndexingBug: {}";
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const GLchar* COMPONENT_TEST = R"(#version 430 core
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layout (std430, binding = 0) buffer OutputBuffer {
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uint output_value;
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};
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layout (std140, binding = 0) uniform InputBuffer {
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uvec4 input_value[4096];
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};
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layout (location = 0) uniform uint idx;
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void main() {
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output_value = input_value[idx >> 2][idx & 3];
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})";
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const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &COMPONENT_TEST)};
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SCOPE_EXIT({ glDeleteProgram(shader); });
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glUseProgram(shader);
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OGLVertexArray vao;
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vao.Create();
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glBindVertexArray(vao.handle);
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constexpr std::array<GLuint, 8> values{0, 0, 0, 0, 0x1236327, 0x985482, 0x872753, 0x2378432};
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OGLBuffer ubo;
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ubo.Create();
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glNamedBufferData(ubo.handle, sizeof(values), values.data(), GL_STATIC_DRAW);
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo.handle);
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OGLBuffer ssbo;
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ssbo.Create();
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glNamedBufferStorage(ssbo.handle, sizeof(GLuint), nullptr, GL_CLIENT_STORAGE_BIT);
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for (GLuint index = 4; index < 8; ++index) {
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glInvalidateBufferData(ssbo.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo.handle);
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glProgramUniform1ui(shader, 0, index);
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glDrawArrays(GL_POINTS, 0, 1);
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GLuint result;
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glGetNamedBufferSubData(ssbo.handle, 0, sizeof(result), &result);
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if (result != values.at(index)) {
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LOG_INFO(Render_OpenGL, log_message, true);
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return true;
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}
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}
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LOG_INFO(Render_OpenGL, log_message, false);
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return false;
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -30,13 +30,19 @@ public:
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return has_variable_aoffi;
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return has_variable_aoffi;
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}
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}
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bool HasComponentIndexingBug() const {
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return has_component_indexing_bug;
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}
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private:
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private:
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static bool TestVariableAoffi();
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static bool TestVariableAoffi();
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static bool TestComponentIndexingBug();
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std::size_t uniform_buffer_alignment{};
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std::size_t uniform_buffer_alignment{};
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u32 max_vertex_attributes{};
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u32 max_vertex_attributes{};
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u32 max_varyings{};
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u32 max_varyings{};
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bool has_variable_aoffi{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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@ -577,9 +577,26 @@ private:
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if (std::holds_alternative<OperationNode>(*offset)) {
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if (std::holds_alternative<OperationNode>(*offset)) {
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// Indirect access
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// Indirect access
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const std::string final_offset = code.GenerateTemporary();
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const std::string final_offset = code.GenerateTemporary();
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code.AddLine("uint {} = (ftou({}) / 4);", final_offset, Visit(offset));
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code.AddLine("uint {} = ftou({}) >> 2;", final_offset, Visit(offset));
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return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()),
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final_offset, final_offset);
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if (!device.HasComponentIndexingBug()) {
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return fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()),
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final_offset, final_offset);
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}
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// AMD's proprietary GLSL compiler emits ill code for variable component access.
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// To bypass this driver bug generate 4 ifs, one per each component.
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const std::string pack = code.GenerateTemporary();
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code.AddLine("vec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
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final_offset);
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const std::string result = code.GenerateTemporary();
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code.AddLine("float {};", result);
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
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pack, GetSwizzle(swizzle));
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}
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return result;
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}
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}
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UNREACHABLE_MSG("Unmanaged offset node type");
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UNREACHABLE_MSG("Unmanaged offset node type");
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