Merge pull request #8308 from german77/disablesix

service: hid: Disable correctly motion input
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Morph 2022-05-11 17:51:54 -04:00 committed by GitHub
commit 0b9ef3c0b8
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2 changed files with 47 additions and 52 deletions

View file

@ -3,7 +3,9 @@
#include <algorithm>
#include <array>
#include <chrono>
#include <cstring>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
@ -529,6 +531,14 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
auto& sixaxis_left_lifo_state = controller.sixaxis_left_lifo_state;
auto& sixaxis_right_lifo_state = controller.sixaxis_right_lifo_state;
// Clear previous state
sixaxis_fullkey_state = {};
sixaxis_handheld_state = {};
sixaxis_dual_left_state = {};
sixaxis_dual_right_state = {};
sixaxis_left_lifo_state = {};
sixaxis_right_lifo_state = {};
if (controller.sixaxis_sensor_enabled && Settings::values.motion_enabled.GetValue()) {
controller.sixaxis_at_rest = true;
for (std::size_t e = 0; e < motion_state.size(); ++e) {
@ -537,69 +547,55 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
}
}
const auto set_motion_state = [&](SixAxisSensorState& state,
const Core::HID::ControllerMotion& hid_state) {
using namespace std::literals::chrono_literals;
static constexpr SixAxisSensorState default_motion_state = {
.delta_time = std::chrono::nanoseconds(5ms).count(),
.accel = {0, 0, -1.0f},
.orientation =
{
Common::Vec3f{1.0f, 0, 0},
Common::Vec3f{0, 1.0f, 0},
Common::Vec3f{0, 0, 1.0f},
},
.attribute = {1},
};
if (!controller.sixaxis_sensor_enabled) {
state = default_motion_state;
return;
}
if (!Settings::values.motion_enabled.GetValue()) {
state = default_motion_state;
return;
}
state.attribute.is_connected.Assign(1);
state.delta_time = std::chrono::nanoseconds(5ms).count();
state.accel = hid_state.accel;
state.gyro = hid_state.gyro;
state.rotation = hid_state.rotation;
state.orientation = hid_state.orientation;
};
switch (controller_type) {
case Core::HID::NpadStyleIndex::None:
UNREACHABLE();
break;
case Core::HID::NpadStyleIndex::ProController:
sixaxis_fullkey_state.attribute.raw = 0;
if (controller.sixaxis_sensor_enabled) {
sixaxis_fullkey_state.attribute.is_connected.Assign(1);
sixaxis_fullkey_state.accel = motion_state[0].accel;
sixaxis_fullkey_state.gyro = motion_state[0].gyro;
sixaxis_fullkey_state.rotation = motion_state[0].rotation;
sixaxis_fullkey_state.orientation = motion_state[0].orientation;
}
set_motion_state(sixaxis_fullkey_state, motion_state[0]);
break;
case Core::HID::NpadStyleIndex::Handheld:
sixaxis_handheld_state.attribute.raw = 0;
if (controller.sixaxis_sensor_enabled) {
sixaxis_handheld_state.attribute.is_connected.Assign(1);
sixaxis_handheld_state.accel = motion_state[0].accel;
sixaxis_handheld_state.gyro = motion_state[0].gyro;
sixaxis_handheld_state.rotation = motion_state[0].rotation;
sixaxis_handheld_state.orientation = motion_state[0].orientation;
}
set_motion_state(sixaxis_handheld_state, motion_state[0]);
break;
case Core::HID::NpadStyleIndex::JoyconDual:
sixaxis_dual_left_state.attribute.raw = 0;
sixaxis_dual_right_state.attribute.raw = 0;
if (controller.sixaxis_sensor_enabled) {
// Set motion for the left joycon
sixaxis_dual_left_state.attribute.is_connected.Assign(1);
sixaxis_dual_left_state.accel = motion_state[0].accel;
sixaxis_dual_left_state.gyro = motion_state[0].gyro;
sixaxis_dual_left_state.rotation = motion_state[0].rotation;
sixaxis_dual_left_state.orientation = motion_state[0].orientation;
}
if (controller.sixaxis_sensor_enabled) {
// Set motion for the right joycon
sixaxis_dual_right_state.attribute.is_connected.Assign(1);
sixaxis_dual_right_state.accel = motion_state[1].accel;
sixaxis_dual_right_state.gyro = motion_state[1].gyro;
sixaxis_dual_right_state.rotation = motion_state[1].rotation;
sixaxis_dual_right_state.orientation = motion_state[1].orientation;
}
set_motion_state(sixaxis_dual_left_state, motion_state[0]);
set_motion_state(sixaxis_dual_right_state, motion_state[1]);
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
sixaxis_left_lifo_state.attribute.raw = 0;
if (controller.sixaxis_sensor_enabled) {
sixaxis_left_lifo_state.attribute.is_connected.Assign(1);
sixaxis_left_lifo_state.accel = motion_state[0].accel;
sixaxis_left_lifo_state.gyro = motion_state[0].gyro;
sixaxis_left_lifo_state.rotation = motion_state[0].rotation;
sixaxis_left_lifo_state.orientation = motion_state[0].orientation;
}
set_motion_state(sixaxis_left_lifo_state, motion_state[0]);
break;
case Core::HID::NpadStyleIndex::JoyconRight:
sixaxis_right_lifo_state.attribute.raw = 0;
if (controller.sixaxis_sensor_enabled) {
sixaxis_right_lifo_state.attribute.is_connected.Assign(1);
sixaxis_right_lifo_state.accel = motion_state[1].accel;
sixaxis_right_lifo_state.gyro = motion_state[1].gyro;
sixaxis_right_lifo_state.rotation = motion_state[1].rotation;
sixaxis_right_lifo_state.orientation = motion_state[1].orientation;
}
set_motion_state(sixaxis_right_lifo_state, motion_state[1]);
break;
default:
break;

View file

@ -37,8 +37,7 @@ namespace Service::HID {
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed
constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
IAppletResource::IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)