Merge pull request #2165 from ReinUsesLisp/unbind-tex

gl_rasterizer: Unbind textures but don't apply the gl_state
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bunnei 2019-03-04 13:51:59 -05:00 committed by GitHub
commit 07e13d6728
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2 changed files with 2 additions and 14 deletions

View file

@ -739,22 +739,10 @@ void RasterizerOpenGL::DrawArrays() {
state.Apply();
res_cache.SignalPreDrawCall();
// Execute draw call
params.DispatchDraw();
res_cache.SignalPostDrawCall();
// Disable scissor test
state.viewports[0].scissor.enabled = false;
accelerate_draw = AccelDraw::Disabled;
// Unbind textures for potential future use as framebuffer attachments
for (auto& texture_unit : state.texture_units) {
texture_unit.Unbind();
}
state.Apply();
}
void RasterizerOpenGL::FlushAll() {}

View file

@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
if (has_delta) {
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
textures.data());
textures.data() + first);
}
}
@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
}
if (has_delta) {
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
samplers.data());
samplers.data() + first);
}
}