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Merge pull request #2165 from ReinUsesLisp/unbind-tex
gl_rasterizer: Unbind textures but don't apply the gl_state
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commit
07e13d6728
2 changed files with 2 additions and 14 deletions
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@ -739,22 +739,10 @@ void RasterizerOpenGL::DrawArrays() {
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state.Apply();
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res_cache.SignalPreDrawCall();
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// Execute draw call
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params.DispatchDraw();
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res_cache.SignalPostDrawCall();
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// Disable scissor test
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state.viewports[0].scissor.enabled = false;
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accelerate_draw = AccelDraw::Disabled;
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// Unbind textures for potential future use as framebuffer attachments
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for (auto& texture_unit : state.texture_units) {
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texture_unit.Unbind();
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}
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state.Apply();
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}
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void RasterizerOpenGL::FlushAll() {}
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@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
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if (has_delta) {
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glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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textures.data());
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textures.data() + first);
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}
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}
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@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
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}
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if (has_delta) {
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glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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samplers.data());
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samplers.data() + first);
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}
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}
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