Merge pull request #10243 from Kelebek1/red_dot

Correctly track render target index in the framebuffer for image aspects
This commit is contained in:
Fernando S 2023-05-13 03:50:31 +02:00 committed by GitHub
commit 075d73f076
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 1 deletions

View file

@ -1864,6 +1864,7 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
num_layers = std::max(num_layers, color_buffer->range.extent.layers);
images[num_images] = color_buffer->ImageHandle();
image_ranges[num_images] = MakeSubresourceRange(color_buffer);
rt_map[index] = num_images;
samples = color_buffer->Samples();
++num_images;
}

View file

@ -334,7 +334,7 @@ public:
}
[[nodiscard]] bool HasAspectColorBit(size_t index) const noexcept {
return (image_ranges.at(index).aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
return (image_ranges.at(rt_map[index]).aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
}
[[nodiscard]] bool HasAspectDepthBit() const noexcept {
@ -354,6 +354,7 @@ private:
u32 num_images = 0;
std::array<VkImage, 9> images{};
std::array<VkImageSubresourceRange, 9> image_ranges{};
std::array<size_t, NUM_RT> rt_map{};
bool has_depth{};
bool has_stencil{};
};