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hle: nvflinger: Move BufferTransformFlags to its own header.
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commit
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4 changed files with 29 additions and 18 deletions
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@ -537,6 +537,7 @@ add_library(core STATIC
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hle/service/nvdrv/syncpoint_manager.h
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/buffer_transform_flags.h
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.h
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hle/service/nvflinger/pixel_format.h
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@ -9,7 +9,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/buffer_transform_flags.h"
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#include "core/hle/service/nvflinger/pixel_format.h"
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namespace Service::Nvidia::Devices {
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25
src/core/hle/service/nvflinger/buffer_transform_flags.h
Normal file
25
src/core/hle/service/nvflinger/buffer_transform_flags.h
Normal file
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@ -0,0 +1,25 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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#pragma once
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#include "common/common_types.h"
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namespace android {
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enum class BufferTransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Rotate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Rotate270 = 0x07,
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};
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} // namespace android
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@ -6,6 +6,7 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hle/service/nvflinger/buffer_transform_flags.h"
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#include "core/hle/service/nvflinger/pixel_format.h"
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namespace Tegra {
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@ -14,29 +15,13 @@ namespace Tegra {
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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enum class TransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Rotate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Rotate270 = 0x07,
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};
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VAddr address{};
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u32 offset{};
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u32 width{};
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u32 height{};
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u32 stride{};
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TransformFlags transform_flags{};
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android::PixelFormat pixel_format{};
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android::BufferTransformFlags transform_flags{};
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Common::Rectangle<int> crop_rect;
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};
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