Shader_IR: deduce size of indexed samplers

This commit is contained in:
Fernando Sahmkow 2020-01-05 18:36:21 -04:00 committed by FernandoS27
parent f4603d23c5
commit 037ea431ce
4 changed files with 60 additions and 8 deletions

View file

@ -56,6 +56,29 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
}
}
std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
VideoCore::GuestDriverProfile* gpu_driver,
std::list<Sampler>& used_samplers) {
if (gpu_driver == nullptr) {
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
return std::nullopt;
}
const u32 base_offset = sampler_to_deduce.GetOffset();
u32 max_offset{UINT_MAX};
for (const auto& sampler : used_samplers) {
if (sampler.IsBindless()) {
continue;
}
if (sampler.GetOffset() > base_offset) {
max_offset = std::min(sampler.GetOffset(), max_offset);
}
}
if (max_offset == UINT_MAX) {
return std::nullopt;
}
return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
}
} // Anonymous namespace
class ASTDecoder {
@ -342,6 +365,19 @@ void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
// Deduce Indexed Samplers
if (uses_indexed_samplers) {
for (auto& sampler : used_samplers) {
if (sampler.IsIndexed()) {
auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers);
if (size) {
sampler.SetSize(*size);
} else {
sampler.SetSize(1);
}
}
}
}
}
} // namespace VideoCommon::Shader

View file

@ -383,7 +383,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
info.is_buffer);
info.is_buffer, false);
}
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
@ -417,7 +417,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
info.is_shadow, info.is_buffer);
info.is_shadow, info.is_buffer, false);
} else if (const auto array_sampler_info =
std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
@ -430,14 +430,15 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
if (it != used_samplers.end()) {
ASSERT(!it->IsBindless() && it->GetType() == info.type &&
it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
it->IsBuffer() == info.is_buffer);
it->IsBuffer() == info.is_buffer && it->IsIndexed());
return &*it;
}
uses_indexed_samplers = true;
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
info.is_shadow, info.is_buffer);
info.is_shadow, info.is_buffer, true);
}
return nullptr;
}

View file

@ -240,15 +240,15 @@ class Sampler {
public:
/// This constructor is for bound samplers
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer)
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_buffer{is_buffer} {}
is_buffer{is_buffer}, is_indexed{is_indexed} {}
/// This constructor is for bindless samplers
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
bool is_array, bool is_shadow, bool is_buffer)
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
constexpr u32 GetIndex() const {
return index;
@ -282,16 +282,30 @@ public:
return is_bindless;
}
constexpr bool IsIndexed() const {
return is_indexed;
}
constexpr u32 Size() const {
return size;
}
void SetSize(u32 new_size) {
size = new_size;
}
private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
u32 size{}; ///< Size of the sampler if indexed.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
};
/// Represents a tracked bindless sampler into a direct const buffer

View file

@ -435,6 +435,7 @@ private:
bool uses_instance_id{};
bool uses_vertex_id{};
bool uses_warps{};
bool uses_indexed_samplers{};
Tegra::Shader::Header header;
};