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https://github.com/yuzu-mirror/yuzu.git
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IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
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1 changed files with 34 additions and 1 deletions
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@ -22,7 +22,7 @@ public:
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{0, nullptr, "GetCompletionEvent"},
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{0, nullptr, "GetCompletionEvent"},
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{1, nullptr, "Cancel"},
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{1, nullptr, "Cancel"},
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{10100, nullptr, "GetFriendListIds"},
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{10100, nullptr, "GetFriendListIds"},
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{10101, nullptr, "GetFriendList"},
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{10101, &IFriendService::GetFriendList, "GetFriendList"},
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{10102, nullptr, "UpdateFriendInfo"},
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{10102, nullptr, "UpdateFriendInfo"},
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{10110, nullptr, "GetFriendProfileImage"},
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{10110, nullptr, "GetFriendProfileImage"},
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{10200, nullptr, "SendFriendRequestForApplication"},
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{10200, nullptr, "SendFriendRequestForApplication"},
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@ -99,6 +99,23 @@ public:
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}
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}
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private:
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private:
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enum class PresenceFilter : u32 {
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None = 0,
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Online = 1,
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OnlinePlay = 2,
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OnlineOrOnlinePlay = 3,
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};
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struct SizedFriendFilter {
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PresenceFilter presence;
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u8 is_favorite;
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u8 same_app;
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u8 same_app_played;
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u8 arbitary_app_played;
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u64 group_id;
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};
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static_assert(sizeof(SizedFriendFilter) == 0x10, "SizedFriendFilter is an invalid size");
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void DeclareCloseOnlinePlaySession(Kernel::HLERequestContext& ctx) {
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void DeclareCloseOnlinePlaySession(Kernel::HLERequestContext& ctx) {
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// Stub used by Splatoon 2
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// Stub used by Splatoon 2
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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@ -112,6 +129,22 @@ private:
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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}
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}
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void GetFriendList(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto friend_offset = rp.Pop<u32>();
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const auto uuid = rp.PopRaw<Common::UUID>();
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[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
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const auto pid = rp.Pop<u64>();
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LOG_WARNING(Service_ACC, "(STUBBED) called, offset={}, uuid={}, pid={}", friend_offset,
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uuid.Format(), pid);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // Friend count
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// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
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}
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};
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};
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class INotificationService final : public ServiceFramework<INotificationService> {
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class INotificationService final : public ServiceFramework<INotificationService> {
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