mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 10:49:59 +00:00
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
This commit is contained in:
parent
6317a0b2ca
commit
03156d0c9a
2 changed files with 29 additions and 1 deletions
|
@ -12,6 +12,7 @@ namespace Engines {
|
||||||
constexpr u32 MacroRegistersStart = 0xE00;
|
constexpr u32 MacroRegistersStart = 0xE00;
|
||||||
|
|
||||||
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
|
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
|
||||||
|
{0xE1A, {"BindTextureInfoBuffer", 1, &Maxwell3D::BindTextureInfoBuffer}},
|
||||||
{0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
|
{0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
|
||||||
{0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
|
{0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
|
||||||
};
|
};
|
||||||
|
@ -160,6 +161,23 @@ void Maxwell3D::DrawArrays() {
|
||||||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
||||||
|
/**
|
||||||
|
* Parameters description:
|
||||||
|
* [0] = Shader stage, usually 4 for FragmentShader
|
||||||
|
*/
|
||||||
|
|
||||||
|
u32 stage = parameters[0];
|
||||||
|
|
||||||
|
// Perform the same operations as the real macro code.
|
||||||
|
GPUVAddr address = static_cast<GPUVAddr>(regs.tex_info_buffers.address[stage]) << 8;
|
||||||
|
u32 size = regs.tex_info_buffers.size[stage];
|
||||||
|
|
||||||
|
regs.const_buffer.cb_size = size;
|
||||||
|
regs.const_buffer.cb_address_high = address >> 32;
|
||||||
|
regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
|
||||||
|
}
|
||||||
|
|
||||||
void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
||||||
/**
|
/**
|
||||||
* Parameters description:
|
* Parameters description:
|
||||||
|
|
|
@ -178,7 +178,14 @@ public:
|
||||||
}
|
}
|
||||||
} ssbo_info;
|
} ssbo_info;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x11D);
|
INSERT_PADDING_WORDS(0x11);
|
||||||
|
|
||||||
|
struct {
|
||||||
|
u32 address[MaxShaderStage];
|
||||||
|
u32 size[MaxShaderStage];
|
||||||
|
} tex_info_buffers;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x102);
|
||||||
};
|
};
|
||||||
std::array<u32, NUM_REGS> reg_array;
|
std::array<u32, NUM_REGS> reg_array;
|
||||||
};
|
};
|
||||||
|
@ -240,6 +247,7 @@ private:
|
||||||
void DrawArrays();
|
void DrawArrays();
|
||||||
|
|
||||||
/// Method call handlers
|
/// Method call handlers
|
||||||
|
void BindTextureInfoBuffer(const std::vector<u32>& parameters);
|
||||||
void SetShader(const std::vector<u32>& parameters);
|
void SetShader(const std::vector<u32>& parameters);
|
||||||
void BindStorageBuffer(const std::vector<u32>& parameters);
|
void BindStorageBuffer(const std::vector<u32>& parameters);
|
||||||
|
|
||||||
|
@ -266,6 +274,8 @@ ASSERT_REG_POSITION(const_buffer, 0x8E0);
|
||||||
ASSERT_REG_POSITION(cb_bind[0], 0x904);
|
ASSERT_REG_POSITION(cb_bind[0], 0x904);
|
||||||
ASSERT_REG_POSITION(tex_cb_index, 0x982);
|
ASSERT_REG_POSITION(tex_cb_index, 0x982);
|
||||||
ASSERT_REG_POSITION(ssbo_info, 0xD18);
|
ASSERT_REG_POSITION(ssbo_info, 0xD18);
|
||||||
|
ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
|
||||||
|
ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
|
||||||
|
|
||||||
#undef ASSERT_REG_POSITION
|
#undef ASSERT_REG_POSITION
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue