shader: Remove shader util

This commit is contained in:
ReinUsesLisp 2021-05-23 03:43:17 -03:00 committed by ameerj
parent c49d56c931
commit 028f0033bd
4 changed files with 0 additions and 176 deletions

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@ -22,8 +22,6 @@ add_library(shader_recompiler STATIC
backend/spirv/emit_spirv_warp.cpp
environment.h
exception.h
file_environment.cpp
file_environment.h
frontend/ir/attribute.cpp
frontend/ir/attribute.h
frontend/ir/basic_block.cpp
@ -178,9 +176,6 @@ add_library(shader_recompiler STATIC
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
add_executable(shader_util main.cpp)
target_link_libraries(shader_util PRIVATE shader_recompiler)
if (MSVC)
target_compile_options(shader_recompiler PRIVATE
/W4
@ -213,4 +208,3 @@ else()
endif()
create_target_directory_groups(shader_recompiler)
create_target_directory_groups(shader_util)

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@ -1,50 +0,0 @@
#include <cstdio>
#include "exception.h"
#include "file_environment.h"
namespace Shader {
FileEnvironment::FileEnvironment(const char* path) {
std::FILE* const file{std::fopen(path, "rb")};
if (!file) {
throw RuntimeError("Failed to open file='{}'", path);
}
std::fseek(file, 0, SEEK_END);
const long size{std::ftell(file)};
std::rewind(file);
if (size % 8 != 0) {
std::fclose(file);
throw RuntimeError("File size={} is not aligned to 8", size);
}
// TODO: Use a unique_ptr to avoid zero-initializing this
const size_t num_inst{static_cast<size_t>(size) / 8};
data.resize(num_inst);
if (std::fread(data.data(), 8, num_inst, file) != num_inst) {
std::fclose(file);
throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path);
}
std::fclose(file);
}
FileEnvironment::~FileEnvironment() = default;
u64 FileEnvironment::ReadInstruction(u32 offset) {
if (offset % 8 != 0) {
throw InvalidArgument("offset={} is not aligned to 8", offset);
}
if (offset / 8 >= static_cast<u32>(data.size())) {
throw InvalidArgument("offset={} is out of bounds", offset);
}
return data[offset / 8];
}
u32 FileEnvironment::TextureBoundBuffer() const {
throw NotImplementedException("Texture bound buffer serialization");
}
std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
return {1, 1, 1};
}
} // namespace Shader

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@ -1,25 +0,0 @@
#pragma once
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
namespace Shader {
class FileEnvironment : public Environment {
public:
explicit FileEnvironment(const char* path);
~FileEnvironment() override;
u64 ReadInstruction(u32 offset) override;
u32 TextureBoundBuffer() const override;
std::array<u32, 3> WorkgroupSize() const override;
private:
std::vector<u64> data;
};
} // namespace Shader

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@ -1,95 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <filesystem>
#include <fmt/format.h>
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/file_environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
#include "shader_recompiler/frontend/maxwell/location.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
using namespace Shader;
using namespace Shader::Maxwell;
template <typename Func>
static void ForEachFile(const std::filesystem::path& path, Func&& func) {
std::filesystem::directory_iterator end;
for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
if (std::filesystem::is_directory(*it)) {
ForEachFile(*it, func);
} else {
func(*it);
}
}
}
void RunDatabase() {
std::vector<std::unique_ptr<FileEnvironment>> map;
ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
});
ObjectPool<Flow::Block> block_pool;
using namespace std::chrono;
auto t0 = high_resolution_clock::now();
int N = 1;
int n = 0;
for (int i = 0; i < N; ++i) {
for (auto& env : map) {
++n;
// fmt::print(stdout, "Decoding {}\n", path.string());
const Location start_address{0};
block_pool.ReleaseContents();
Flow::CFG cfg{*env, block_pool, start_address};
// fmt::print(stdout, "{}\n", cfg->Dot());
// IR::Program program{env, cfg};
// Optimize(program);
// const std::string code{EmitGLASM(program)};
}
}
auto t = high_resolution_clock::now();
fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
}
static constexpr Profile PROFILE{
.unified_descriptor_binding = true,
.support_float_controls = true,
.support_separate_denorm_behavior = true,
.support_separate_rounding_mode = true,
.support_fp16_denorm_preserve = true,
.support_fp32_denorm_preserve = true,
.support_fp16_denorm_flush = true,
.support_fp32_denorm_flush = true,
};
int main() {
// RunDatabase();
ObjectPool<Flow::Block> flow_block_pool;
ObjectPool<IR::Inst> inst_pool;
ObjectPool<IR::Block> block_pool;
// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
FileEnvironment env{"D:\\Shaders\\shader.bin"};
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
flow_block_pool.ReleaseContents();
Flow::CFG cfg{env, flow_block_pool, 0};
fmt::print(stdout, "{}\n", cfg.Dot());
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
std::fclose(file);
std::system("spirv-dis D:\\shader.spv");
}